Building a Z-Machine in the worst possible language – Whitebeard's Realm
Comments
DerekL
user3939382
This is awesome. Presumably if this worked in Elm, Clojure would work too. There’s a very cool niche community around these games for those who don’t know. Vespers was one of the best games I ever played. Check out ifdb for games. There are mobile players available too.
WalterGR
IFDB (Interactive Fiction Database): https://ifdb.org/
Vespers on IFDB: https://ifdb.org/viewgame?id=6dj2vguyiagrhvc2
doublerabbit
Cool.
Due to the UK Online Safety Act, all games on the IF Archive are currently unavailable to users in the United Kingdom.
Uncool. Sigh
anthk
Over Gopher:
gopher://gopher.661.org/1/if-archive
Proxy:
The previous URL over the proxy:
https://portal.mozz.us/gopher/gopher.661.org/1/if-archive
ZMachine games:
https://portal.mozz.us/gopher/mercury.661.org/1/if-archive/g...
Tristam Island and Calypso (and All Things Devour, plus Spiritwrak) can be fetched over git/github, they are libre games, so no issues there.
I can post links to the compiled ZMachine binaries if you want.
anthk
Is not the worst one, Zmachine.ps it's written in PostScript.
On Games, get Tristam Island and Calypso in the Z3 versions.
Portability between different computers is only a secondary reason for the Z-machine. The most important reason is code size, making the largest possible game that can fit on a floppy disk.
See the article “How to Fit a Large Program Into a Small Machine” by Marc S. Blank and S. W. Galley, in the July 1980 issue of Creative Computing. https://archive.org/details/creativecomputing-1980-07/page/n...