Show HN: I wrote a DOOM clone in my own programming language
21 points
1/21/1970
2 days ago
by pizza_man
Comments
Panzerschrek
a day ago
pizza_man
which is literally what I said.
a day ago
kernzistor45
Must be satisfying. a game in your own lang.
19 hours ago
samplexBro
cool!
17 hours ago
MichaelBollox
nice
a day ago
> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.
It's not how Doom works. It's more like Wolfenstein 3D.