Show HN: I wrote a DOOM clone in my own programming language

21 points
1/21/1970
2 days ago
by pizza_man

Comments


Panzerschrek

> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.

It's not how Doom works. It's more like Wolfenstein 3D.

a day ago

pizza_man

which is literally what I said.

a day ago

kernzistor45

Must be satisfying. a game in your own lang.

19 hours ago

samplexBro

cool!

17 hours ago

MichaelBollox

nice

a day ago