Denuvo has been cracked in all single-player games it previously protected
Comments
manytimesaway
Daedren
Wonder what will be the consequences of this. I dislike Denuvo for the performance and stability penalties it gives games, but I do wonder if the "security" it gave publishers wasn't a big part of the reason why we've been getting more and more big name games on PC.
This isn't about being right or wrong but about what the publishers will do when they see their games are again getting cracked day one, and if it'll be a catalyst to again return to getting either less PC releases or at least delayed releases compared to consoles.
I will hope that does not happen.
altairprime
Denuvo’s market is ‘first 90 days’ revenue protection, not lifelong revenue protection. Lots of games using their crap remove it after a few months to shut down the flood of support issues the DRM causes. If only Microsoft hadn’t fucked up so badly with Windows 11 requiring an account, they’d have a way to stop using it altogether.
akimbostrawman
>Lots of games using their crap remove it after a few months to shut down the flood of support issues the DRM causes.
No, the overwhelming majority of denuvo games released after ~2020 (when they changed there licensing model to SaaS) have it removed after 2-4 years not because of user complaints but because of licensing costs, contracts and compliance.
If anything with many games it is very clear that the developer/publisher do not care for the user, since even when the DRM gets broken and has lost its purposes, many still refuse to remove it and give paying customers the same better non DRM experience as pirates.
>If only Microsoft hadn’t fucked up so badly with Windows 11 requiring an account
I don't understand how that is related at all.
cyanydeez
i think your underwstimating the anticheat value that still exists. many of the online games are trash when theres not strict cheat control.
MrDrMcCoy
Run anti-cheat server-side. Give us private servers again. There's no reason we should have to put up with client-side rootkits written by non-kernel-devs to play a game.
johng
This. There are a lot of online games I loved playing but the cheating got so bad it made it impossible to play. MW1, MW2, Battlefield, CS, etc... you could see the wallhacks and aimbots taking over every lobby. I eventually stopped playing. I tried using Consoles for online gaming after that but never really got into using joysticks.... still prefer mouse and keyboard. Now I play limited games where the cheating isn't quite that rampant.
jospeh554
Im not a big gamer, but playing GTA Online, and getting taken out as soon as you spawn. Or items just spawning in front of you, like ramps. REALLY ruins the experience
ChoGGi
Or everyone in the lobby getting nuked over and over.
Or trying to do heists and having a cheater in every session.
I'd like to play the game again but it's just not fun.
Altern4tiveAcc
"Protected" is the wrong word. "Restricted" is much more honest regarding what Denovo does.
Good riddance.
ticulatedspline
Interesting to finally see some action from the mouse again. Was kinda sad to see that Denuvo embodies all the worst of DRM but was so thoroughly metastasized that it was nearly inoperable and they had effectively "won".
khaelenmore
That's all you need to know about DRM - when "pirates" bypass it, paying users are taking the hit.
And I'm not speaking about cost of implementing a technology to actively make the product worse.
h4kunamata
I find it ironic people mad at Denuvo and yet play games like Battlefield which enforces kernel level spyware nonetheless haha
c0balt
The main difference that Denuvo does nothing to improve the experience of the end user.
I don't like Anti-Cheat solutions with elevated privileges but they have (at least for some time) reduced the number of Cheaters in games like Valorant or BF, for most users this is at least a somewhat understandable tradeoff. Denuvo on the other hand is DRM and a pure tradeoff in favor of the publisher at the cost of the consumed.
akimbostrawman
There is a user argument for anti cheat as a user = less cheater.
There is no user argument for DRM, if anything there are many against it = higher game price/less money for the actual game and devs, indirect funding of DRM software, worse performance, higher system requirements, worse preservation, worse privacy, longer loading times, online requirements, worse usability, machine activation restriction, bugs...
nottorp
Are Denuvo using games marked on Steam these days?
I've been getting mostly indies so I feel safe, but maybe I should check...
chocochunks
Yes they are. On the store page.
ChoGGi
There's a yellow? box just above payment options that informs you of DRM.
nottorp
Oh right, it's still there. Nothing on my wish list has it :) I had to go to the store page for NBAsomething to see it.
jamesfinlayson
steamdb.info should have the info too I think?
ktallett
I've had to take a moral stance and move to just playing games on Gog that I can buy and own the files for. No I can't play the latest and greatest but it's not the end of the world as I've so many classics to still play and enjoy. I can't support lockdown and DRM anymore. If I buy I want to own, otherwise I've not bought. It is true, if buying isn't owning, then piracy isn't stealing.
sitzkrieg
good riddance. crazy to see game developers hemorrhaging money for malware
Neywiny
Once again I'm at odds with TH reporting. Of course you can spoof a server. That happens all the time, especially with videogames. You may not immediately be able to figure out what the call/response is, but without knowing what the check is, it could just be a simple endpoint that returns "true" on every request. Very speculative to say that whatever they do will be impossible to mimic.
Kirby64
> You may not immediately be able to figure out what the call/response is, but without knowing what the check is, it could just be a simple endpoint that returns "true" on every request. Very speculative to say that whatever they do will be impossible to mimic.
It’s trivially easy to use a signed response that is encoding some part of the metadata of your system in the signature to make it impossible to emulate the server. Don’t think the Denuvo devs would be stupid enough to provide a “return true” request for a server call.
Can the underlying function that checks if the server call is correct be bypassed? Sure, but that’s much harder.
jospeh554
Cryptography goes BRRRRR, with a proper implementation of cryptography you'd need to do things like patch out the keys in memory in order to "spoof" messages.
Don't forget that the guy behing Denuvo is the same person behind SafeDisc, SecuROM and similar bullshit siblings from the past PC gaming world.