Specs Augmented Reality Glasses

64 points
1/21/1970
6 hours ago
by haberdasher

Comments


Brystephor

A few tech specs for those who don't want to read through the announcement:

* 51 degree field of view. Stated as being like you're working at a 24" monitor.

* 4 hours of mixed-use battery life with the case holding another 20 hours

* 132/136 grams depending on size

* Supports prescription lenses, easily interchangeable/swappable

Priced at $2195 w/ $200 deposit, arrival expected in Fall.

5 hours ago

klondike_klive

Tech specs for specs tech!

20 minutes ago

asdev

>Every important computing platform has been defined by what people built with it. The PC became meaningful because developers built software. The web became meaningful because developers built websites. Smartphones became meaningful because developers built apps. We believe augmented reality will be no different.

At a $2195 price point, it just won't be possible to have an ecosystem. All the other platforms mentioned were orders of magnitude cheaper. That being said, I do think AR has real utility, but the price discovery will take a while

5 hours ago

SpaceNoodled

Early PCs were VERY expensive at the time.

3 hours ago

F7F7F7

Apple sold over 500k (the last reported number) of Apple Vision Pros and they had/have a built in ecosystem and known developer tools.

It's been considered by all measures a flop. (I have one and love it).

Snapchat has a 2nd rate social media platform after a new audience, they already failed with hardware once, they lost all momentrum relative to their geo spatial ad filters and Lens make app (blew up during COVID).

I dont know convinces anyone that they are due for an Apple like moment in AR at $2k+ per glasses.

This is why VCs/PEs tend to not like founders.

2 hours ago

asadotzler

We didn't have early PCs when early PCs were expensive. Today we have desktops, laptop, smartphones, VR goggles, more PCs than you can shake a stick at, all reasonably priced. One more PC form factor isn't the same as when we were buying our first, or our second, or our third....

2 hours ago

MattDamonSpace

Apple II is easy 5 figures today

3 hours ago

asadotzler

$1,300 in 1977 is $7,450 today. Not quite 5 figures.

2 hours ago

lucaspauker

Seeing augmented reality/technology/ads all day through my glasses sounds like a version of hell to me

2 hours ago

RIMR

Makes me think of the short film HYPER-REALITY by Keiichi Matsuda: https://www.youtube.com/watch?v=YJg02ivYzSs

32 minutes ago

aljgz

I'm happy with my XReal one Pro. Wired, dumb, no way to lock me into an ecosystem like when I bought Oculus Quest and then had to deal with Facebook's bullshit

Did I mention much cheaper?

35 minutes ago

fairfeather

Do the image quality/fov on those work well for working (terminal, reading documents, etc.)? I've only really seen people talk about watching movies and stuff on them.

25 minutes ago

gcanyon

I think they're chasing the wrong dream. Most of the use cases they're proposing won't suffer much from being attached to a battery/processing puck, and in some cases being attached to a laptop. e.g. I'm not watching a movie while walking down the sidewalk. It would be nice to just sit on a comfy sofa someplace my laptop isn't and watch a movie, but not pay-an-extra-$1800 nice. especially when there are similar devices available where you could buy the device and a dedicated laptop to power it for less.

4 hours ago

rslice

I think you need to shake up paradigms a bit in order to get true value from these glasses. You genuinely need to start viewing scene understanding abilities, frontier AI model API calls, and seamless hand tracking as core primitives that you combine thoughtfully and not new tech that you chain together hoping to land on a use case.

Now, the ecosystem and the engine so far were designed for lower stake experiences but to make the purchase of this device worthwhile for average users, they will need Vision Pro app depth of thinking and attention to detail while fitting into the far tighter software and hardware constraints.

So the key for them is to lower the skill ceiling so creatives can tap into more of the juice, which is why they've announced an Unity to Lens Studio bridge and closed loop agentic coding, while making it more attractive for seasoned developers to use their engine and push its capabilities(native c++ sdk).

It takes quite a lot, but from what I've seen over a year developing on their kit and watching their platform evolve, their strategy has sound fundamentals. But they urgently need to tap into a broader and more diverse talent pool, like say Blender and Houdini artists, harware & robotics engineers, ML engineers, even music producers and sort of corral their attention into their platform long enough for truly novel and useful applications to emerge.

4 hours ago

jayd16

Additive display AR is not a good movie experience anyway.

an hour ago

asadotzler

If you want both, you pay for both. If you only want movie watching, something like the XREALs will suit you better. If you want notifications in your face while your phone's in your pocket, and you want to watch that video while standing in line, then this is for you.

3 hours ago

chaosharmonic

I think the real question here is, how much of that can't you get with a device that just attaches to your phone via USB-C?

2 hours ago

ahmadyan

Congrats to the Specs team for launch. Specs have come a long way since cimagine and looksery, spectacles days. And kudos to Snap for keep pushing.

- The price is actually competitive. They want to compete with Meta's Orion. However the product is ... lacking. None of the demos actually show-cased the dual wavelength display. The current usecases are available today at Meta Rayban Display for more cheaper and more polish.

- Dual snapdragon, and i assume one is dedicated to CV alg / scene-understanding/slam, without an external puck, i wonder how the thermal performance would look like.

- Looks very ugly, C'mon. This is the same team that desigend the original spectacle? where is Evan?

- I liked the Los Angeles text on the side. well-done.

4 hours ago

wxw

> Today, SPECS are available for pre-order at SPECS.COM for $2,195, with a $200 refundable deposit.

Dayum.

I do buy into the AR glasses future. They’re insanely cool tech. Meta makes a great one.

5 hours ago

yostrovs

"Our new waveguide uses billions of invisibly small nanostructures, so small that more than 10,000 can fit on the tip of a single hair. SPECS use the same advanced technology found in Boeing 787 Dreamliner windows, so the electrochromic lenses gently shift from clear to tinted in just 10 seconds."

This sounds slightly like Texas Instruments DLP (digital light processing) in that there's something actually physically moving. Does anyone have any more info about what this actually is?

42 minutes ago

david_shi

Easily beats the "screen extension" monitors you see at every coworking friendly cafe.

4 hours ago

lpeancovschi

Looks promising!

5 hours ago

soupspaces

This but cut out a hole for the camera and <$50 https://www.skmproducts.com/product/original-tv-hat/ :^)

3 hours ago

autoexec

Specs will have more data collection and ads though

18 minutes ago

lapetitejort

> The Original TV Hat works with portable media players, smartphones, Microsoft Zune, Apple iPhone, iPod touch and iPod nano.

See? It's possible to support older tech

2 hours ago

spullara

they are expensive enough that they might be useful

5 hours ago

rvz

This actually might work.

4 hours ago

ece

Out of all the possible permutations of display/sensors/processing for AR, I would like to see eyewear with just a Bluetooth-like display and camera/mic. Let me use the phone or watch for all processing. Bonus points for eye tracking and body position sensors. Make the camera tethered if you must and somehow integrate it with my clothes.

Off course, this would mean less lock-in for everybody and we can't have that.

4 hours ago

flyinglizard

The way forward is minimalistic smart hardware, like Meta's Raybans, until battery, optics and compute allow us truly miniaturized AR heasets. For now the price is too high and the utility too narrow to matter.

5 hours ago

mrguyorama

lol

Gotta love that no matter how much the hardware advances, the optimistic, advertised abilities of AR have significantly reduced over time.

4 hours of use. To what, do turn by turn navigation? Play that stupid game that's just an escape room but poorly implemented?

Is that really all you offer?

4 hours ago

rslice

It takes time for older paradigms to be plodded through. I think the community is still sort of dizzy / dazzled from the novelty of the medium, and perhaps to some extent kept back by VR thinking and object/static 3d model type thinking. As developers and users' Overton windows shifts, and they begin to think of these glasses as something totally normal and even quite boring, they might develop the orientation of mind necessary to hone in on use cases that properly _fit_ what this medium can offer.

It took me a year of confusion and throwing darts in the void before I finally began to see what this form of computing might represent. And that gain of clarity happened _thanks_ to deeply synergetic advancements in AI model capabilities and more recently with agentic coding which freed up the bandwidth to operate on higher level interaction and geometric primitives.

AR in isolation is nearly useless, but in conjunction with other domains and the environment it begins to make sense.

In my opinion, the ideal environment to nurture AR development looks a lot like Bret Victor's Seeing spaces. A lab, tools, devices, surfaces, combined with spontaneous, open-ended, and somewhat continual interaction and learning. https://worrydream.com/SeeingSpaces/

3 hours ago

tootie

AR has yet to produce any value for anybody. Google failed, Apple failed, Meta basically built a creeper spy cam. These may be the most advanced devices to date, but hardware hasn't been the limitation for a long time. There's just no application that's more useful than just looking at your phone.

4 hours ago

rslice

I think the biggest constraint so far has been on the computer vision side. With a better processor, the glasses should be able to run real time 6dof object tracking, lower latency hand tracking potentially with better occlusion, and ideally OS-level subtle intent recognition since current air pinch based UI interactions will not make it into mainstream. I'm curious though as to whether they've expanded the ONNX model compatibility. In my experience with the '24 dev kit, this was a serious blocking point in doing any serious custom CV work.

They've also announced a C++ native dev kit, as until now you could only use JS and TS withno node libraries. I think this specific update might have an outsized downstream impact on the ecosystem.

4 hours ago

SkyPuncher

I think they're all trying to be a phone replacement, when I need them to be a smart watch replacement. Give me smart glasses and a ring that controls them. Give me simple, watch like actions, notifications, but keep them out of view.

4 hours ago

asadotzler

They all want a new platform and lucrative app store, but glasses should be an accessory, like a smart watch as you noted. However, smart watches don't have lucrative app stores, so we get chonky, dorky looking faceware like this.

3 hours ago

dgellow

Also, they definitely want to eventually be able to show ads

2 hours ago