Beyond Git: Real-Time Version Control for Godot – Lilith Duncan – GodotCon 2026 [video]
57 points
1/21/1970
9 days ago
by surprisetalk
Comments
snovymgodym
2 days ago
arikrahman
Excited to see more version controls born from demand of engine specific niches, like with Epic's Lore.
3 days ago
Protostome
This is so cool. One of the thing that was truly missing in Godot.
3 days ago
Granted I skimmed the video and checked the slides, but as far as I can tell the presentation doesn't mention Perforce once?
If you're marketing a new version control system for game development, then you really need to be talking about how it compares to Perforce and not Git.
The fact that Git is sub-optimal for many game projects is well established and is a key reason why Perforce is the dominant vcs in the space.