Training AI to Paint with Code
Comments
radarsat1
lxrogers
Really awesome! Been thinking about how to get LLMs to do generative art (yes, the pre-AI definition of generative art). Love to see this approach and results!
Brendinooo
This is really nice, and it's a good reminder that we're so early with regards to how AI can be used to make art.
And the fact that it's flowers creates a pretty nice mental model for it! One can plant seeds and cultivate the plants that grow from them but ultimately aren't in complete control of the outcome.
mskogly
Really liked your video presentation, thanks for sharing, especially the part of image generators locking us into a certain context immediately, reducing us to spectators instead of creatives.
Played a lot with p5js some years ago, might pick it up again and try some of your ideas. The reinforcement learning part sounds about above my skill level though. :)
_boffin_
I think this actually might be one of the best ways to train people to use AI. I can see this honing people's prompting abilities and expressiveness, along with constraints and desired outcome.
Wild the possibilities
iambenm
It's Genetic Programming via LLM, cool!
mysterydip
Makes me wonder, can any LLMs code in Logo? Could result in some interesting designs.
Alien1Being
AI HYPE
thrance
I've been building something similar, but for voxels. It's able to make pretty good models from just Python code (calling into a custom native module written in Rust). Better than I hoped it would, in fact, but it's still not perfect.
bombastic311
This is really really awesome
accomplishdent
What is the JavaScript doing?
simonw
Drawing things with p5.js.
ACCount37
I wonder how the image generation models that generate SVGs work.
Are they trained roughly like this? Or is it an LLM conditioned on image? Or on diffusion latents from a model trained to emit SVG-compatible imagery?
yoloakki
For anyone looking to do this on their own, Datapoint (trydatapoint.com) lets you collect thousands of pairwise human preferences within minutes, and also has a pretty generous data grant for academics.
Beautiful.
I am reminded of a paper I was inspired by a long time ago [0], (okay it's 2018 so I guess just 8 years ago, but it feels like longer, from the before-times), that demonstrated learning brush strokes. At the time there was already a lot of work on GANs, but these are pixel-based methods, and I was really interested in the idea of how to derive descriptive methods of scene generation/understanding. I found this work really interesting because it combined RL and GAN techniques in a creative way. I miss that kind of research.
Now of course VLMs have shown that you can mix modalities in generalized sequence-to-sequence problems and it doesn't surprise me that this kind of thing is possible, but it's so nice to see it done well using modern techniques.
[0] https://proceedings.mlr.press/v80/ganin18a.html