Xbox wants you to pay 24 to 40 cents per hour to stream games you bought

394 points
1/21/1970
3 days ago
by entryleveljobsc

Comments


paxy

Why do they keep stressing the "games you already bought!!!" part? There is no charge to play the game on your own hardware. This pricing is for renting the GPUs, same as GeForce Now and plenty of other services. And it's a pretty solid deal for people who don't want to build a multi-thousand dollar rig for gaming 10-20 hours a week.

3 days ago

swiftcoder

Because the model is diverged from the existing model Microsoft established via Game Pass, which made game streaming part of the licensing, not an add-on to purchasing.

Feels bad to buy an expensive piece of hardware, a $60+ game, and then be asked to pony up another hourly fee to play it on your tablet.

Of course, free game streaming was never a viable business model, so this isn't unexpected, but people aren't going to love the change either way.

3 days ago

crazygringo

If you buy the expensive piece of hardware and the game, you can play it on your tablet for free. With Remote Play! You've always been able to do that. Nothing changes.

This is about not buying the expensive piece of hardware. Then obviously it makes sense to charge you for the expensive hardware you're now using in the cloud. Or if you bought the expensive piece of hardware, but for some reason are choosing to use an Xbox in the cloud instead.

Game streaming from the cloud has never been part of the licensing of purchasing a game. It's always been part of a monthly Game Pass subscription. And with games in Game Pass, you don't even have to buy the game in the first place.

I get that some people may not love the change, but it's just more accurately reflecting costs, and there's absolutely no bait-and-switch here. Nothing has changed about what comes with a game you purchased. Nothing at all.

3 days ago

athrowaway3z

There is no bait-and-switch, but this is going to change things.

The industry is scared of recompiling and how AI has driven costs for people to host their own servers. That includes games like GTA where a lot of recurring revenue is from people spending money in online mode.

Microsoft would "solve" that issue, as well as normalize more players to spend monthly instead of once.

“Nothing changes” for your DVD/CDs when Netflix and Spotify arrived.

I personally have my doubts this is going to work, but the thing this model does open up is mainstream games having LLM driven NPCs.

2 days ago

gcr

If we lived in this world, wouldn’t we expect more games to have a lower initial price / F2P but higher hourly streaming cost?

2 days ago

zahlman

> The industry is scared of recompiling

Must take some pretty impressive technical debt to get to that point.

2 days ago

swiftcoder

Not recompiling things themselves. Recompilation via LLMs for piracy, like the wave of recent recomps of Switch and PS4 titles.

a day ago

asdff

>but people aren't going to love the change either way.

Perfect quote to summarize the direction of modern gaming. People are in stockholm syndrome over it though and aren't going to leave. Remember when Oblivion horse armor was over the line? Literally everything has gotten worse from that point despite no one being happy about it.

3 days ago

somenameforme

It seems businesses also believe this, even when it's plainly not true.

---

PS1 = 102 million units sold

PS2 = 160

PS3 = 87 million

PS4 = 117 million

PS5 = 95 million (June 2026)

---

These numbers would be bad alone, but two things make them especially awful. The first is that there's no meaningful competition anymore. XBox has completely dropped the ball whereas the PS2 initially had the original XBox (which wasn't great, but had novelty going for it), Dreamcast, GameCube, and others all viably competing in the same approximate domain.

The second is that when the PS2 launched in 2000 the US population was 281 million. Now it's 349 million. I'm using US as a proxy for rest of the world, instead of the global population, since we're mostly interested in the developed world as that's the market for game consoles. So the break-even point in terms of marketshare relative to the PS2 would be 349/281*160 = 199 million units sold, and that's if we assume significant competition.

So not only are people leaving consoles, they're leaving in droves. And that leaves the companies squeezing their shrinking player bases even harder, which will make people leave even more quickly. They've lost around 50% of their adjust playerbase over the past 20 years, and at this rate I doubt game consoles will even exist in 20 more years.

2 days ago

bondant

It could be more interesting to look at all the consoles, not only the playstations.

N64/PS1/Saturn: 146 million units sold worldwide

GC/PS2/Dreamcast/Xbox: 214

Wii/PS3/Xbox 360: 275

WiiU/Switch/PS4/Xbox One: 338

Switch 2/PS5/Xbox Series: 150

So since only the last generation has lower number of units sold, it seems to me that the market for console is either only recently declining, or the cycle is much longer and people takes more time to buy the new generation.

2 days ago

somenameforme

Yeah I was also thinking about going this direction, because shrinking marketshare in a much larger market would paint a different picture. The reason I don't think this is as informative is because of what I alluded to with 'the same approximate domain.' The Wii took a radically different path than Sony/Microsoft. It had terrible graphics, terrible performance, weird controls, and was much more gamer friendly - full backwards compatibility (at first...), no monthly fee to use your own internet connection, and so on.

I'd also observe, vice versa, that after Nintendo jumped on the bandwagon of charging players to use their own internet connection that their sales started declining significantly. I don't know if it's causal; even people who chose to opt out themselves might not even really know. What I mean is that this feeling of getting nickeled and dimed is going to imperil fun in some impossible to quantify fashion, and if these various actions hit another completely unquantifiable breaking point, then you start losing players in yet another unquantifiable way - until suddenly you notice that people just don't seem to want what you're offering anymore.

--

EDIT: And I had a chuckle seeing a topic just posted: "Disney Raising Prices Days After Confirming Ads Will Now Show Up on Every Tier" [1]

[1] - https://news.ycombinator.com/item?id=50205934

2 days ago

keyringlight

I'd be interested to know how complex the modelling behind this is for the companies involved, what reasons they think are behind changes and what levers are within their reach to pull (and what's outside their control).

One aspect that springs to mind immediately looking at that timeline is the rise of mobile, it wouldn't have happened immediately at launch (around 2007) but has been a building wave that meant practically everyone has a games device in their pocket. For audiences of certain genres is all they need where they might have contributed to the overall picture of dedicated gaming devices, leaving other gamers and companies to balance the books for other genres that are left.

2 days ago

somenameforme

I think the most practical issue is that we're not talking about companies per se, but individuals. And the time horizon of any given individual tends to be much less than the time horizon of a company. So imagine you're an executive at XBox, and find yourself in charge of their games division. Your performance is going to be measured based on your results over the next quarters where the next few years would be 'long term.' And so your actions are going to be geared towards maximizing returns over that window.

'Shareholder value' is another problem. Shareholders, in general, do not hold shares of companies because they want those companies to succeed, but because they expect returns from those companies. If they can get a 50% return and then have the company die in a fiery blaze, most shareholders would be perfectly fine with that so long as they were reasonably confident that they wouldn't, themselves, get burnt. So you have shareholders with no interest in the long-term similarly aligned with executives who have no interest in the long-run.

There's also probably more technical issues like discounting earnings over time. A penny earned today is generally considered significantly more valuable than a penny earned tomorrow by companies due to inflation, opportunity cost, and other such issues. So even if you think the long-term is relevant, the expected earnings cost would have to be dramatic to make it comparable to the impact of next quarter.

2 days ago

cisc

PlayStation sells better in Europe than it does in North America. XBox sells better in North America than it does in Europe, but has never sold as well globally as the PlayStation of its generation:

https://www.vgchartz.com/

https://www.vgchartz.com/tools/hw_date.php?reg=Global&ending...

2 days ago

Narishma

You missed the biggest reason the newer consoles couldn't reach PS2 numbers: Sony managed to bring its price all the way down to $99. PS3 and PS4 only went down to $299. PS5 instead has had multiple price increases and is now way more expensive than it was at launch.

2 days ago

somenameforme

While this is true and has special reasons this gen, the PS4 was 'normal' except there was another difference there as well. Prior to the PS4, companies subsidized hardware to an extreme degree. For instance in the original XBox the video card in that system was worth significantly more than the entire console's MSRP.

But from the PS4 onward, the consoles were made of a relatively lightly modified retail hardware that was sold for profit as quickly as possible. Both the PS4 and PS5 were being sold for profit (on the hardware), less than a year after launch. I think this was due to again companies squeezing a shrinking playerbase even harder, to try to maintain profit levels.

I think the obsession on next quarter, while pretending that there's no such thing as long-term consequences, is eating companies alive. Because there are absolutely long-term consequences.

2 days ago

mrandish

> People are in stockholm syndrome over it though and aren't going to leave.

Over the last year several people I know have independently told me console gaming just "isn't really as fun as it was." They're all buying fewer games and spending less time playing them (GTA6 will be an exception but for two of them it's the only console game they'll buy this year).

One is doing physical board games others are exploring retro gaming through emulation and loving it.

a day ago

sevenseacat

Everyone is instead digging into the big backlogs they accumulated in previous generations

2 hours ago

pennomi

I mean, why play games on expensive hardware when there’s decades of critically acclaimed games that will run on hardware like your phone? There are more great games out there than any one person can reasonably play.

9 hours ago

hbn

Basically everything Microsoft (deservedly) got shit for with the Xbox One, and which their reputation never recovered from, is bog-standard practice on consoles and plenty of games now.

3 days ago

asdff

I can't even remember what MS did or didn't do in that keynote. Are they really hurting in this gen? I think their success vs PS is all about (lack of) good platform exclusives along with how online gaming got more siloed and less communal. Halo 3 won them the north american market and it wouldn't have been the same without all chat and everyone still having a working mic at that point in the 360s life.

3 days ago

chocochunks

Xbox One was originally going to require frequent online check ins, I think daily or weekly, games on disc were going to tie themselves to your account and publishers could choose whether or not you could resell them at select retailers or share them with your friends, IIRC you could share a game one time with a friend. They also didn't focus on games when showing it off and it was priced $100 higher than PS4 despite being weaker because of the bundled Kinect nobody wanted.

They are not doing super amazing this gen. Reports have them selling 1/3rd the units of PlayStation 5, Game Pass has stalled, they apparently used a JIT manufacturing setup and so were much more affected by the component shortage, so a console that was $500 at launch is now $800.

Funnily enough, because they put in serials into Xbox One games for tracking they did recently launch a really cool disc to digital service that gives the best benefits of physical and digital.

3 days ago

hbn

The 360 was winning hard early in the 7th console generation, between the success of Xbox Live/popularity of Halo 3 and Sony's $500 starting price for the PS3 that made the Xbox's $300 starting price look great.

But later on in the generation, Sony made big price cuts and went hard putting out very good exclusive games that people bought systems for. By the end, they beat out Microsoft in sales.

Then the lead-up to the Xbox One launch was such a PR disaster which the another comment covered. The PS4 continued getting great exclusive games while Microsoft's big IPs like Halo and Gears of War more or less fell out of relevancy if not had their brand destroyed by new entries that didn't impress fans. They spent way too much time and effort trying to make the Kinect the future of Xbox in hopes of replicating Nintendo's success with the Wii, years after the novelty of motion controls stopped impressing anyone.

The unfortunate thing is they dropped the ball so hard that Sony basically stopped trying in the latest generation. Sony is pissing people off left and right but they're still winning because they have no direct competition (Nintendo has been off doing their own thing since the Wii)

2 days ago

jbm

The announced a few things.

1. Concentrating on Cable (LOL in retrospect, but controlling the living room was always the plan so I get it) 2. Getting rid of physical games

3 days ago

overfeed

> People are in stockholm syndrome over it though and aren't going to leave.

People usually dont - until the levies break, and they do. The PlayStation 4 won its generation, because people left XBox for it, in part, over game sharing (or lack thereof)

3 days ago

asdff

It feels like PS4 winning was more a result of the halo 3 world of all chat staying in lobbies xbox live dying than anything else. PS3 outsold xbox outside North america too so its really only a regional phenomenon. Hard to really articulate what a social phenomenon halo 3 was in its time. We all just assumed every new game would be like this going forward, but there was never a game like it since. Communities too fractured into different nonexclusive IPs. Death of allchat and staying in lobbies and no one bothering with the mic anymore. No more interest in offering stuff like custom game tools or mapmakers like forge. No fileshare like what bungie.net had for clips and maps.

So shocking in hindsight how ms never realized this formula as it was happening and let it wither on the vine.

3 days ago

firesteelrain

Call of duty black ops at least recently has all chat at the end of the game. I think that’s the game trying to remember. Been maybe a year since I played latest CoD on XBox

2 days ago

pipes

People are happy enough to spend their money on it though. (Personally I'm amazed people pay money for some different coloured pixels in a game, but in general I don't really like modern games. I aged out somewhere around the PS2 era and now mostly buy from gog.com or play emulators: I'm not the target market!).

3 days ago

asdff

Yeah I don't understand the skins/cosmetics stuff at all, just seems lost on me and gamers of my generation. Always shocking to me when I see gamers online complain about say the lack of compelling cosmetic offerings in the in game store, as if that's a big selling point of the game for them. I always use default skins. Earned skins are another story, I'll use those because they mean something. Purchased skins though is almost like stolen valor.

3 days ago

buran77

Microsoft remembers that just a few short decades ago you'd pay a coin that was usually worth more than today's quarter to play at the arcade and got far less than an hour for it. You owned nothing and were happy for it.

A lot of big tech companies want to bring back those time because they believe the few decades in between where people owned and controlled their devices and software in a very open computing ecosystem were a mistake. So the aim now is to give you a device you pay for and use but never fully control, and software or media that you rent but never own.

3 days ago

missinglugnut

[dead]

3 days ago

paxy

Streaming games from your own Xbox is free. This service is for people who don't have that "expensive piece of hardware".

3 days ago

swiftcoder

> This service is for people who don't have that "expensive piece of hardware".

Right, but those people also don't own Xbox games. So this goes from "add-on fee to play the games your already own conveniently", to "buy a $60 game and then pay $/hour to actually play it"

Are you saving money in the second scenario vs buying a console? Almost certainly. But it doesn't feel that way to the person paying a big whack upfront and then also stacks of game time.

3 days ago

paxy

There's no need to overcomplicate it with "feelings", the math is fairly straightforward. The cost of games is the same in either case. Beyond that you either pay $800-$1000 for a console/$2000+ for a gaming PC, OR $10-20/mo for cloud gaming. Depending on your needs #2 might be the better option, which is why services like GeForce Now are so popular.

3 days ago

swiftcoder

> There's no need to overcomplicate it with "feelings", the math is fairly straightforward

It turns out that the customer's perception of a product is pretty vital to its performance in the marketplace. The math can math just fine, but if the customer doesn't feel good about it, you don't make the sale.

Subscriptions try to soften the blow of a big purchase by lowering the monthly payments under your "casual expenditures" threshold. Upfront payments reward you with an immediate sense of ownership, and no recurring anxiety about affording the item.

Combining the two in this particular order is sort of the worst of both worlds - there's a reason car loans are always low monthly payments to start, with a balloon payment at the end, when you are maximally invested...

3 days ago

Aurornis

> there's a reason car loans are always low monthly payments to start, with a balloon payment at the end, when you are maximally invested...

Balloon payment loans are very rare in the United States. I don't know where you live but I don't think you realize how unusual balloon payment loans are.

2 days ago

swiftcoder

They are the default in much of Europe, though the expectation is that you'll likely trade the car in when the balloon comes due.

2 days ago

dahcryn

not in my part of europe?

2 days ago

swiftcoder

Here in Spain it is pretty much all car loans. Also popular in the UK and Ireland (Personal Contract Purchase), Germany (Ballonfinanzierung), France (Crédit Cool), and so on

2 days ago

metaphor

> there's a reason car loans are always low monthly payments to start, with a balloon payment at the end, when you are maximally invested...

What (where?) in the world are you even talking about?

3 days ago

torben-friis

Not present in the math is that the cloud gaming service is able (and likely) to raise prices substantially, worsen the service or simply disappear.

One of the silver linings of a subscription model is that you're able to stop paying and move when it's no longer interesting, here you're asked to invest in a platform that can be taken from you.

3 days ago

paxy

What are you investing in exactly? You can pay $10/mo while the service is good, and then stop. The games you buy are still yours.

3 days ago

swiftcoder

> The games you buy are still yours

Are they really? You will "own" digital licenses to the games, but you will not have any way to play them once you stop paying for the subscription.

That doesn't feel like "ownership" to me...

2 days ago

johnisgood

They can be taken away from you at any point by locking your account for whatever.

You often cannot run even single player games without having connected to Steam (no need for account to be locked for this, but requires connectivity for one).

Multiplayer games almost always require Steam these days.

I used Steam as an example but applies to other platforms as well.

So yeah, I would say you pay for the license only, and you do not own the games at all, not anymore, and this has been true for a long time now.

2 days ago

torben-friis

>The games you buy are still yours.

They're not yours. Can you resell and recoup? Nope, digital licenses.

Can you buy a 2k computer and play them? You can't or won't, that's the whole reason you're using this system instead.

So you effectively have 60 bucks per game as a moat to hold you in while they boil the water.

2 days ago

codebje

I tried #2 from here in Australia, but the experience was incredibly poor despite fibre to the home at 500mb/s. You'd be better off buying one of the gaming mini-PCs with 32GB DDR5 and a 760/780M iGPU for ~3-4yrs worth of monthly costs, but the Vimes theory of economics might prevent that.

(I wound up building a gaming PC, much more capable but much more than the cost of streaming over an equivalent lifetime - IF streaming services don't enshittify to cost more and deliver less over time, which we all know they will.)

3 days ago

Capricorn2481

You originally said this

> Feels bad to buy an expensive piece of hardware, a $60+ game, and then be asked to pony up another hourly fee

That's why people were confused. You made it sound like you couldn't use your hardware to play games. Why are you streaming from cloud PCs in the first place if you have the hardware?

2 days ago

anankaie

That is not quite accurate -- the Game Pass library was a subset of what could be streamed -- things that were not available in Game Pass could still be streamed provided you owned them. When games went out of Game Pass you could purchase them and continue streaming.

3 days ago

[deleted]
3 days ago

littlecranky67

GeforceNow is actually a weird service - you don't only rent the GPU. Nvidia needs to have a licensing deal with the game publisher you want to play (the game you already own). They removed quite a lot of games, because big names like ActivisionBlizzard, 2K and Bethesda withdrew licensing agreements. If I only rent hardware, I don't think I need permission by the IP holder whose software I intend to run there.

2 days ago

colinmarc

This is somewhat incorrect.

It's a bit of a grey area, and it's not true that Nvidia needs to have a licensing deal. It's definitely against the license terms you get when you purchase a game through steam to run it on arbitrary hardware, but most (at least EU) courts would probably hold that if you own a game, you can run it on any hardware you have access to.

What happened was that when Nvidia just got started, they had an opt-out framework (for developers) instead of opt-in. At the time, some game developers felt like Nvidia was profiting off of their work unfairly, and posted publicly about it, and there was a decent-sized backlash.

However, in the meantime, other competing streaming platforms have gone with opt-out and there hasn't been much of an issue around it. I think most developers have come around to the idea that it increases game sales.

2 days ago

limagnolia

> It's definitely against the license terms you get when you purchase a game through steam to run it on arbitrary hardware

Is it??? I don't see anything in the Steam agreement about what hardware I am using?

2 days ago

nsxwolf

Yeah I don't understand this. It prevents me from running multiple simultaneous instances of a game, but I have Steam on a million random PCs and Macs and I've never noticed that I had to link a hardware fingerprint or approve a device or something.

2 days ago

colinmarc

IANAL.

Here's a random example from the Skyrim EULA:

   [You may] use one copy of the Software for your personal, non-commercial use on a single home or portable console or computer.
   ...
   [You agree not to] use or install the Software (or permit others to do same) on a network, for on-line use
   ...
   Installation on a network server is strictly prohibited, and this Agreement shall not serve as a network license in any manner.
2 days ago

littlecranky67

GeforceNow renting you hardware is a so called third party. Why would I, who is renting out hardware, care for the licensing terms my clients have.

Btw you are also free to violate the license agreement between you and Bethesda - in a lot of cases, national law precedes licensing agreements. And often because there is no consequence for you violating it. I.e.

I also violate Youtubes ToS by using adblock - so what?

2 days ago

less_less

I'm not a lawyer. But IIUC, they probably care because of issues like contributory or vicarious copyright infringement, at least in the US.

If they are providing you a service through which you infringe someone's copyright (by playing a video game in violation of its licensing agreement) in exchange for giving them money, then they are risking a lawsuit. If they knowingly enable infringement (e.g. by rolling out a gaming service that lists and can automatically install games where they know, or could easily have checked, that the terms do not allow you to install on such a service), then they probably run a higher risk than if they don't knowingly enable it (e.g. by letting you rent cloud machines with GPUs, completely blind to what you're running on them), but in both cases they run a risk.

I'm sure there's a lot of law, and case law, that sets boundaries for this, but I could easily imagine cloud gaming falling on the wrong side of the boundaries.

2 days ago

littlecranky67

I don't think there is a lot of case law here as it is a rocksolid, proven, business model. I've been renting dedicated and virtual servers for more than 25 years, and never has any provider told me what software I can install or run on those servers.

2 days ago

colinmarc

Yeah, that was my original point.

2 days ago

sgjohnson

> use on a single home or portable console or computer.

Is this even legally enforceable? Technically I'd be in violation if I was playing the same copy of Skyrim on both my PC and my Steam Deck.

IANAL, but if it was ever tried, surely the clause would be struck down as invalid?

2 days ago

forrestthewoods

> there hasn't been much of an issue around it. I think most developers have come around to the idea that it increases game sales.

Cloud gaming is too small to be relevant in any way. That’s why it’s ignored.

2 days ago

VierScar

Why would companies withdraw licensing agreements? They get money from Nvidia and also from the consumer that has to buy the game separately.

They certainly aren't launching it on a different game-streaming service or intending to compete with it. Withdrawing doesn't make customers buy more of their games either - probably less.

So why would they be withdrawing from licensing agreements that are effectively free money for them?

2 days ago

sandworm101

>> Why would companies withdraw licensing agreements? They get money from Nvidia

Lawyer reasons: Because they have lost the rights themselves. They may have licensed things like artwork/music for sale during a fixed period and so ongoing subscriptions, continual resales, would require renewing those licenses. Just look at the recent re-release of Mike Tyson's Punch Out, which had to remove Mike Tyson.

Evil reasons: They want to publish a new version of a game, say SimCity 11. The target audience is largely people already playing SimCity 10. So they discontinue SimCity 10, turn it off, to "encourage" the customer base to forget SimCity 10 and "purchase" SimCity 11.

Petty rich guy personal reasons: Say you are George Lucas and you have published something embarrassingly awful, like a Star Wars Christmas Special. The die-hard fans love it, or at least want to see it. But you are embarrassed. So you discontinue any concept of streaming/rental/sales to hide your shame, regardless of profit motivations. Also, Han shot first!

2 days ago

llm_nerd

They weren't getting money from nvidia, and really why should they? nvidia provides very expensive hardware on which I can access my own steam library, etc.

The world of IP isn't just about selling someone something, it's about reselling the same person that thing many times over. So now I have my VHS, DVD, Blu-ray, digital streaming, 4K digital streaming, 4K digital streaming HD collectors edition, etc. variants.

And of course if there are multiple cloud gaming providers, they see it as an opportunity to extort each of them.

When GFN first came out it had all of the Civilization games -- and it worked great -- but then as other cloud gaming options appeared 2K pulled the whole catalog, presumably with hand out. When Civ VII came out they suddenly allowed it all again, not only to rekindle interest in the series and presumably because some people were only going to buy the game if they could play it on the platform.

2 days ago

TiredOfLife

Game companies don't want money, they want all the money.

2 days ago

Karliss

Game streaming services like that are harder to reliably hardware fingerprint and introduces unusual install patterns (same game potentially repeatedly installed large amount of times by same user).

For DRM and ban avoidance detection this means either false positives (which is bad rep) or if it's tuned to ignore those signals on specific service provider hardware makes it easier to do account sharing (and thus not buying the game).

2 days ago

sandworm101

I always assumed that the streaming services had negotiated to receive DRM-free versions specifically to avoid this issue, similar to the DRM/telemetry-free versions of Windows used on air-gapped government networks.

2 days ago

Karliss

There are different streaming services with different behavior.

Google stadia had special builds, very well could have been DRM-free.

Other streaming services like G-force now are closer to renting a virtual machine with some automation scripts on top. Where after connecting you use a slightly modified version of steam to install games (which publishers allowed to be streamed) almost like you would install them locally. Those definitely aren't DRM-free (except a portion of indie titles which are DRM free everywhere). While G-force now tries to limit access to underlying OS, surface is too large to trust the platform with DRM free builds especially if it allows installing multiple games and steam workshop mods. It's a bit more complicated as g-force now also has "ready to play" games which provide more stadia like experience with better integration.

So overall it means 2 cases: * special builds/game specific integration scripts from streaming platform -> requires extra work and agreement between streaming platform and developer/publisher, introduces uncertainty of how streaming platform limits account sharing (compared to the DRM publisher uses) * no extra work, just single checkbox in steam developer panel -> potential conflicts with finger printing, DRM and anticheat systems

Neither of 2 are no brainer free money. Either it's extra work and bureaucracy to negotiate, prepare and configure special build. Or it's conflicting with DRM systems.

It's trivial only for smaller indie devs who are uploading DRM free builds to steam anyway.

21 hours ago

4ggr0

if we've learned anything from movie and show streaming then yes, publishers will absolutely all start their own game streaming service if it ever takes off. nice that Microsoft is building a gaming monopoly, can't have multiple platforms if there's only one mega-publisher.

2 days ago

dns_snek

Studios that gets purchased by these mega-publishers have always experienced enshittification, so the fact that they might make their slop streaming-only doesn't really bother me.

We'll be fine as long as we have an open platform to play good games from studios that haven't sold out, and without interference of anti-competitive gatekeepers, but we need to defend our right to use these open platforms - definitely the PC, and if we could find a way to align, I think we could regain ground on android/ios as well.

2 days ago

4ggr0

> we need to defend our right to use these open platforms - definitely the PC

coming from someone who thought they'd refresh their PC in 2026 (planned this in 2024), i agree. getting priced out feels like the first step in the wrong direction.

2 days ago

colinmarc

Some independent developers have stated they don't like that the experience is degraded on GeForce now (because of latency, control bugs, etc). They prefer that users are running the game in a way that they've tested themselves.

2 days ago

limagnolia

Yeah because those indie developers test on such a wide variety of hardware...

2 days ago

[deleted]
2 days ago

[deleted]
2 days ago

mahboi

You don't only rent the GPU with any of these

2 days ago

charcircuit

It sounds exactly how netcafes operate where the public can lease a computer and play games for a few hours. I don't think it's weird they have to get special licenses just like netcafes do.

2 days ago

abanana

(Source: owned and ran a netcafe for 10 years)

Just a correction: Netcafes don't have to get special licences. I'm not aware of any such licences existing anymore. They just buy however many standard retail copies or online accounts they want. Sometimes a publisher will see the marketing value and will provide some copies/licences at no charge.

Going back 15-20 years or so, Valve used to run a "Cybercafe Program" that was a large monthly expense for cybercafes, but shut it down after a while because it wasn't worth the cost of administration. Now cybercafes buy Steam accounts same as any end user. Asking any publisher for a cybercafe or "commercial exploitation" licence always invoked the response "Um - no idea?" from any department you asked, coupled with "We're afraid to suggest anything" from the legal department and "just use standard copies I suppose?" from the marketing department.

2 days ago

whatevaa

Do you need to have purchased the game at those cafes? Cause you do at geforce now. Game publishers who withdrew from geforce now are just greedy.

2 days ago

jjpones

There are a few models.

- They have majority of popular games already installed but you need to log in to your own steam account and only have access to the games you already own.

- They provide an in-house account and offer games available in that account to be played. This is usually for cafes offering playtime for console games.

- Partnerships with games studios/publishers, but really I only know about this in Korean PC Bangs for specific games where some content is locked. For example in League of Legends, you unlock playable characters over the course of playing the game so a low level account might not have the full roster unlocked. If you log in your account to affiliated PC Bangs, you have all characters unlocked while playing there.

2 days ago

littlecranky67

Well it is bad user experience. While GeforceNow allos me to connect my steam and epic account, the list of games actually playable is not my collection there, but the subset of games nvidia has a licensing deal (a lot less). Also they are free to remove support for games - as happened when big players withdrew their licensing.

I've seen tech videos from LTT and alike where they build remote gaming rigs using windows Hyper-V with GPU passthrough to the guest - that is essetially what they should do, and let me rent a virtual machine with hardware support and low latency video compression. I don't see a reason you would need any licensing deals there.

2 days ago

dtech

That is very different, because the netcafe own those games. This would be like needing to rent the computer at the cafe, bringing your own purchased game, but then the netcafe also needs a license to allow you to play your own games at the computer.

2 days ago

crazygringo

Seriously! They're not charging you for the "streaming" or for the "game you already bought" -- they're charging you for renting the Xbox in the cloud that is running the game, the GPU.

I get that it was free before as part of a subscription, but now GPU's are more expensive. Nothing that you paid for up-front is being taken away. The subscription plans just changed is all.

3 days ago

phyzix5761

> Why do they keep stressing the "games you already bought!!!" part?

Because they're trying to push a specific narrative.

3 days ago

InsidiousWombat

> There is no charge to play the game on your own hardware.

well, unless you want to play some peer to peer multiplayer, then there is a sub you need to pay

3 days ago

paxy

That isn't specific to cloud gaming.

3 days ago

squidlib

10-20 hours a week is a lot of gaming. Was it suggested that was a small amount and not worth the investment to have an actual machine? 10-20hrs over a month is more in the realm of streaming imo.

3 days ago

paxy

Quick math -

Xbox Cloud Gaming gives you 50 hours for $12. You could game for 3333 hours to equal the Xbox Series X in price ($800). Say you want to depreciate the device over 7 years, that's about 500 hours of gaming a year, or ~9-10 hours a week.

I'd say that's a pretty reasonable limit for a low volume, casual gamer.

3 days ago

mrheosuper

That heavily assumes MS does not increase the price, which has been proven to be false when they increase Gamepass price in the past.

2 days ago

testing22321

The average American watches 4 hours of TV per day!!!

Half of all Americans watch more…..

3 days ago

wasmitnetzen

"Average" probably means the mean here, not the median. So it's not half who watch more than that. There's probably a big gap between the mean and the median. Nobody publishes the median because that number is published by the ad industry which has no interest in showing the lower median.

2 days ago

ChrisRR

TV can be passively watched though while you do other things. Gaming has to be actively engaged with

2 days ago

OJFord

Is that statistic active watching, or skewed by those that leave it on 24h news or shopping or whatever 24/7?

2 days ago

[deleted]
3 days ago

rimliu

Cannot wait for "they want you to pay for the gas to drive a car you already bought!"

2 days ago

DanielHB

Because the plan is obviously to eventually remove the ability to play on your own hardware, or to buy (license) the game at all. They want you to only be able to enjoy it by paying by the hour.

It is a step towards normalization of anti-consumer habits.

2 days ago

senordevnyc

That's not obvious at all. I hear that you personally have some fear about that though.

2 days ago

roosterIllusi0n

Rentals are not solid deals. They are designed to hamper ownership and force you to rent forever. At least be honest and say you think monopolies should be able to make hardware artificially unaffordable so people are forced to pay subscription fees instead.

3 days ago

numlock86

> Why do they keep stressing the "games you already bought!!!" part?

To imply it being somewhat controversial, so people jump in and generate clicks.

2 days ago

anigbrowl

I strongly suspect that 'gamers rise up' style campaigns are promoted by the same people who promote the WEF as a boogeyman.

2 days ago

throwaway85825

If they had charged people the economic price up front instead of intentionally bait and switching this wouldn't be controversial.

2 days ago

4thguy

> Why do they keep stressing the "games you already bought!!!" part? There is no charge to play the game on your own hardware.

Correct, that is why the "to stream games you bought" qualifier exists in the title :)

3 days ago

jeppester

In the case of Xbox, you'd get something comparable to Xbox Series X (or S in some situations). So it's hardly comparable to a multi-thousand dollar rig.

3 days ago

matheusmoreira

> There is no charge to play the game on your own hardware.

They want to eliminate that. AIs will open source their games otherwise.

3 days ago

jasomill

Not going to be viable for entire genres of games because latency.

AIs can't open source games, they can only assist in pirating them.

But pirates have historically done a pretty good job without AI.

Existing trends towards games with required online components, subscription-based content and microtransactions will no doubt continue, of course.

Not streaming, other than as an extra-cost option, because the margins on subscriptions and microtransactions are bound to be orders of magnitude higher while providing more value to the majority of players.

3 days ago

beenBoutIT

The reality is that proprietary HW from past console generations can be significantly improved and made less expensive via modern tech advancements to provide a superior gaming experience without load times or latency. A $200 modernized PS2 or $100 modernized SNES will dominate gaming long before streaming does.

2 days ago

matheusmoreira

> AIs can't open source games, they can only assist in pirating them.

AIs should be able to use the same clean room reverse engineering techniques humans use in order to produce a legally clean open source game engine that can use the original game's copyrighted assets.

3 days ago

shakna

... A clean room, means that you aren't reverse engineering. You're producing the same result, with zero awareness of the process, or it isn't a clean room.

LLMs are created through mass ingestion of data, and so, by definition, cannot be a clean room. They are trained on the things that they're tasked with copying.

3 days ago

matheusmoreira

How could the possibly have been trained on the proprietary source code of games made many years ago?

3 days ago

shakna

How could they have trained on books that they didn't buy or source from libraries?

I'm afraid, the companies in question, have been more than happy to ingest pirated material.

2 days ago

matheusmoreira

Game copies don't usually include their source code.

2 days ago

shakna

Older games tend to have their source code leaked [0], and cracks generally are designed from reverse engineering, revealing parts of how systems work.

And the forefront models have intentionally been trained on quite a bit of reverse-engineering.

[0] https://en.wikipedia.org/wiki/List_of_commercial_video_games...

a day ago

solyin

How is Claude going to be trained on GTA5'S game engine source code if it's closed source?

3 days ago

jerf

It isn't that it will have been trained on the source code. The "decompilation" craze has it in the name... it is being done by decompiling the game and then modifying it. I don't think it's even a question as to whether or not the game companies are going to come down hard on this and I would not recommend to anyone that they jump up and volunteer to be the legal test case for that.

A clean-room implementation is going to be much, much more effort than a "decompilation". Even a decompilation is, I think, more than the hype is claiming. You can't just point at a game, say "decompile it and make it work on Windows" and get a result in one shot. It will take playtesting, cycling around, QA, and time to polish it up. But that will still itself be much easier than an actual clean room implementation. Let alone getting sued by the owner anyhow and having to prove it was clean room in a typical chaotic individual dev environment.

3 days ago

russelg

Well funny enough, the code for GTA5 did leak not too long ago...

2 days ago

zdp7

It's not though. We get the machine code for programs we run on our PCs. All the logic is provided to the end user. The only protection these days, is not doing all the game logic on the end users PC.

3 days ago

officeplant

[flagged]

3 days ago

tancop

You make agent A decompile the code and describe the behavior of each function in a spec. Then agent B with no access to the internet or the original code implements it.

This is legally safe because the spec only described interfaces and had no copyrighted code from the original app. APIs are fair use under Google v Oracle and code that accidentally ends up the same falls under merger doctrine.

They can maybe try and get you on patents but that's easy to avoid by doing it in Europe. Trade secrets don't apply because you reverse engineered the code. The only thing left is good old section 1201.

Of course it's different in practice because these companies have huge legal teams and know where the corpo friendly or tech illiterate judges work. But that's a separate question from is it legal or not.

3 days ago

shakna

You have an automated pipeline, that includes decompilation. I highly doubt the courts will see the nuance that you apparently do.

The pipeline begins with decompilation. Maybe it doesn't save all that information, but it is part of the pipeline, and so, will be part of the consideration when discovery happens.

2 days ago

officeplant

I'll take "Shit people on the orange site say" for $400 Alex.

2 days ago

ahartmetz

"""Open sourcing""" (this needs maximum scare quotes) games by AI-washing the decompilation is legally just about the same as cracking. You won't be able to deploy the result on a walled garden console and most likely not for for money anywhere, and FOSS people won't touch it with a ten-foot pole.

3 days ago

matheusmoreira

Illegality isn't going to stop anything. It's going to happen regardless.

Fixing this requires the end of free personal computing as we know it today. Every computer must become a walled garden. Everything the word "hacker" ever stood for must be destroyed.

3 days ago

jasomill

Sure, but illegality means it's not going to happen commercially.

And the game industry has continued to grow in spite of rampant piracy for decades, so there's not much to change here other than a slight reduction in the value of console exclusives if they can be easily vibe ported to PC (but the majority of players will play them on console anyway, as is the case with current console platforms that are easily emulated like Switch).

3 days ago

sleepybrett

.. yeah because that has put a stop to all the iptv providers.

3 days ago

ahartmetz

It is going to happen, but mostly for older games to keep them playable and maybe to get console exclusives to PC. It doesn't make sense to compete with the copied games because it's illegal. It doesn't make sense to "crack" the games like that because one can just crack the original games the usual way (probably with AI support, but that doesn't matter).

3 days ago

jrootabega

They will just eliminate "your own hardware".

3 days ago

dawnerd

Or if you do own the hardware it'll be a simple thin client.

2 days ago

paxy

Because games couldn't be pirated before AI?

3 days ago

matheusmoreira

Copyright infringement has always been trivial, but the same couldn't be said about reverse engineering. AIs changed that. The market fot remakes and ports is now threatened. Instead of just waiting ages for some company to port their games to PC, people can just do it themselves.

3 days ago

jasomill

AI or otherwise, porting and QAing a title is orders of magnitude more difficult than downloading a cracked copy of an existing port.

So at most, vibe ports will marginally lower the value of platform exclusives, and lead to fewer exclusives and/or shorter exclusivity periods.

I, for one, have no problem with this outcome.

3 days ago

malwrar

Predicting it now that people will vibecode open source clones built from having bots play the closed game for training data.

3 days ago

ChrisRR

Because they want to find a reason for you to be angry. Anger gets clicks

2 days ago

SCdF

In the UK at least you are looking at electricity costs that are not that far away from those prices frankly.

It is not unexpected to pay 30p/kWh, which if you have a 500W graphics card is 15p/hr to play a AAA videogame, in graphics card cost alone. This ignores you will also be thrashing your CPU, which is maybe another 125W.

This is still a premium over that, but you don't need to buy the graphics card in the first place, so it's pretty understandable.

2 days ago

automatic6131

There is only one 500W GPU and those owners are cost insensitive so we can ignore them.

A more realistic number is 400-500W total power for the whole PC including the monitor. If a typical UK gamer spends 3 hours gaming every single day (or averages that, so 20 hours a week), they will add... £150 to their energy bills.

Lets compare that with two loads of laundry & tumble drying per week on eco mode (2 * 3.5kwh * £0.30 * 52) which is £110

or using a dishwasher twice a week: £40

It is not very much. And it's not subject to random licensing bait&switch, data center input lag, doesn't require the expensive monthly internet charges for the faster fiber tiers because you're streaming video data constantly, and you also have a PC to do with as you wish.

People are right to have an instinctive, emotional revulsion to game streaming. You can run the numbers and find a rational revulsion also.

2 days ago

SCdF

If your dishwasher costs 20 quid for a single run you have hired an actual human to wash your dishes. Same with your laundry example, those numbers are insane.

They are also irrelevant? I'm not really sure what point you're making?

I think game streaming is fine. You're still buy the games, you can still play them locally. I really don't see the issue. The Stadia model was bad, sure, but "rent out a gfx card over the network" is not something I think is worth ruffling your feathers over.

2 days ago

automatic6131

>If your dishwasher costs 20 quid for a single run

That's the electricity cost for 1 year of operation.

2 days ago

dolkycape

If you rent in the cloud for 24 us cent per hour it works out to £195 in year with 3hr/day gaming. An Xbox Series X costs like £650 so the extra £45 you pay for streaming from a data center means your purchased Xbox will take ~15 years to pay for itself.

2 days ago

menshiki

Yeah, it sounds like a reasonable deal to me.

2 days ago

pdntspa

And then one generation from now there are no more hardware consoles and you are stuck streaming games from the cloud from your thin-client smart TV. Yet another joy of actually having a physical thing taken away from us, yet again.

2 days ago

sick_of_slop

[dead]

2 days ago

beefsack

The unfortunate reality is that all of the fun recompilation projects are helping seal the fate of us not being able to run games, or software in general, on our own hardware. The risk is very quickly becoming too great for proprietary software publishers in letting compiled artifacts land in customers' hands.

I feel GTA 6 will be the last mainline GTA that we run on our local systems.

2 days ago

jonhohle

That’s actually a really interesting take I hadn’t thought of. I’m involved in a decomp project (that to my knowledge is all human created) and knew there would be a legal reconning for AI powered projects, but I didn’t anticipate the business model changing to prevent near future releases from being preserved through fair use RE. What a bleak outlook.

2 days ago

CMay

This is not necessarily the case, as you still need to deliver an experience that customers enjoy and will pay money for. This means consoles that let them play games in their hands with the highest picture quality and lowest latency. No disruptions from poor wireless or significant interference in environments like apartment complexes.

Fully homomorphic encrypted processing may also become a norm and if that is combined with some games going back to being console only, there could be significant enough protection for games that contain trade secrets. That said, the days may be numbered for trade secrets at all given that better models may make today's clever trade secrets look juvenile.

At the same time, a lot of these games were already getting decompiled and inspected at runtime. That has historically been one part of the incentive to release games on console only or console first, particularly first party titles.

In any market where it's relevant to their business interests, they can still rely on the copyright laws and can set traps for any companies using decompiled code as part of their own paid and sold product. That whole process will become cheaper and easier to do as well, plus new approaches to slowing down or hindering the results of decompilation will become normal for games in mathematically provable ways. We've already seen approaches over the years like Denuvo.

Always online games themselves have benefited from some of their code being in the cloud and that will obviously be under fire more than ever with people writing their own servers, but even that might have novel approaches that can survive advanced tampering.

2 days ago

wongarsu

Indie platformers will continue to run entirely on the console. But AAA games have a history of prioritizing visuals over everything else, because that sells trailers. Fully streamed games executing on a remote GPU allow better graphics and prevent decompilation and piracy, all great things from the publisher's POV. So far the economics haven't been appealing and the experience isn't uniform for customers, but I could see AI-assisted decompilation pushing the AAA publishers over the threshold

2 days ago

CMay

If you can't profit off of your product sufficiently, because not enough people are interested in the experience that streaming provides, then you can no longer justify even making those games and it all becomes irrelevant. So, in the end you release your game to local hardware anyway.

They can't simply copy your game and reship it, because that would be against the copyright laws in most places where these companies make their profits from. Making something sufficiently new would be technically legal, but it would also take massive computing resources even with LLMs. That's either local compute time or cloud spend.

I think the bigger risk is just brand new games being generated of all kinds rather than the more expensive and legally risky full decompilations. Mass generation could start saturating the market and soaking attention. The low end indie market is already pretty saturated and in the end games have to be appealing, review sufficiently well and find an audience. Plenty of good games have barely sold any copies.

So almost a bigger question will be, how will AI impact the marketing industry?

2 days ago

trvz

It would coincide with too many people not being able to buy gaming hardware though.

But also AI can just recreate games from gameplay videos.

2 days ago

pradn

Games can now be recompiled to other platforms, like consoles and the browser, via WASM. So Zelda BotW can be played on a jailbroken PS5, and in the browser.

What actually limits someone from doing this?

1) You need the hardware to play the games, still. You still need a good enough PC or a console like a PS5 to play all these emulated/cross-compiled games. Though, the cost is moderate these days: a used PS5 goes for $400-500?

2) You need to want to jailbreak your console, giving up "mainstream" features (multiplayer, warranty). This requires some interest and know-how, too. Though the jailbreak steps are easy these days.

3) If you lack a console, your PC needs to be strong enough to play WASM or emulated/cross-compiled games. I suppose for consoles like the Switch, that aren't super powerful, most PCs made the past few years could play a AAA Zelda game in the browser. But playing on PC is often not as fun as on a console, with the couch and controller and all.

I have a hard time people en masse want to give up multiplayer, by jailbreaking their consoles.

But single-player games are probably going to have a harder time.

The video game world is already super top heavy, with mass-market multi-player games (like Valorant), not to mention casino-like gacha games. So the trends may further favor this current track.

2 days ago

linuxftw

Like Arcades? Well, that would just open the door to game providers that do provide such software/hardware.

2 days ago

Gareth321

I'm not worried at all. LLMs are already so good that they can reproduce many apps and games merely by using those apps and games for a little while. By the time customers are willing to accept streaming only games (which I contend is still MANY years away from mainstream), LLMs will be able to near perfectly replicate these games. Or better yet, make far better versions of them. I'm not even sure we have a games industry in a few years.

2 days ago

Terretta

While visiting not(USA) recently, found Xbox Cloud streaming no longer viable (lag fest) though last year travels (even over 5g hotspot) it was fine. Doesn't bode well for this streaming concept.

Looked for a real console and discovered all small shops and big box chains offer Nintendo and PS, none have Xbox. Speaking with managers revealed they or their suppliers "lost" or "ended" contracts to carry it.

Secondary market / used was dirt cheap – good condition consoles for less than a new controller: €35 for Xbox One S, €85 for Xbox Series S.

Smelled like a death spiral well underway.

3 days ago

td521534f12

The Xbox console is a pretty bad deal outside of the US because a lot of the software features (streaming apps etc.) don't work outside the US. Everyone buys PlayStation instead. Nintendo is of course doing their own separate thing focused on exclusive games.

2 days ago

KeplerBoy

Does anyone care about the software features? Every phone and TV has those already.

2 days ago

td521534f12

The ones built into the TVs suck because they don't get updated and are usually really slow and choppy to use. Everyone I know who doesn't use an HTPC, uses an Xbox or PlayStation to watch stuff.

2 days ago

ChrisRR

Sounds fair. If you essentially already have a TV or other device as a thin client, I can see many people happily paying $12 for 50 hours compared to spending $1000 on the entire console

3 days ago

password54321

Yeah like the Google Stadia. I think there was news of someone who spent >100s of hours on Red Dead Redemption 2 only to have all his save data wiped when Stadia shut down.

Edit: Looks like Rockstar did the guy a favour and it was 6000 hours (https://www.nme.com/news/red-dead-redemption-2-stadia-player...)

3 days ago

Hamuko

Google Stadia was always doomed to fail because people have zero trust in Google keeping a service alive if it's not an immediate success.

This is from 2019: https://arstechnica.com/gaming/2019/11/stadia-launch-dev-the...

3 days ago

[deleted]
3 days ago

Capricorn2481

Good thing Microsoft is known for maintaining good quality.

2 days ago

TiredOfLife

The stupid thing with Stadia is that every game you bought came with UNLIMITED FREE 1080p streaming.

3 days ago

password54321

They certainly made a loss on this guy but it is far from "stupid" from a consumer perspective.

3 days ago

genxy

Youtube comes with "free 1080p" infinite streaming and it makes double digit billions a year.

3 days ago

chii

You can't be interrupted with ads every few minutes when gaming.

2 days ago

genxy

You aren't thinking big enough.

5 hours ago

KeplerBoy

You absolutely could though. They could just pause the game in a solo game or detect you are in between matches in a multiplayer game.

2 days ago

chii

i dont mean technically, i meant players won't accept it.

2 days ago

genxy

Product placement, quests, coupons, etc. Hell yeah you can.

5 hours ago

copperx

Why not?

2 days ago

0cf8612b2e1e

File serving is cheap vs rendering a game. A single core can serve many video streams but may be insufficient to run even one game.

2 days ago

mahboi

I remember when Stadia came out and I was confused what buying a game on there means. Apparently I don't get to play it locally. What happens when they deprecate Stadia? So I bought one $5 game. Then they deprecated it and I got a refund.

2 days ago

pllbnk

It will be $1/hour in a year. Then you will have to pay a different rate for better graphics. These things don't end well. Once they see that they have a stable customer base, they will figure out how to squeeze even more money from their customers. Of course, it will be advertised as something that the customers themselves required and they do it for them, not for themselves.

3 days ago

Good4boothee

> Then you will have to pay a different rate for better graphics.

That is already a thing in NVidia Now, why would Xbox do it differently?

2 days ago

autuni

can't wait for the ad-fueled cheap tiers right when some games publish as streaming only

2 days ago

geocar

Once upon a time we spent quarters in the arcade faster than that.

3 days ago

brycewray

If we did it in 1980 (I was doing it earlier than that), those each would be a dollar now.[0]

[0]: https://www.usinflationcalculator.com/

3 days ago

alwa

Then again, once the tolling infrastructure is in place and normalized, it’s all too easy to boil the frog…

3 days ago

Forgeties79

I’m glad I got my series S for $300 when I did

3 days ago

[deleted]
3 days ago

dfedbeef

Not for the Xbox though :/

3 days ago

spider-mario

There might be a debate to be had about whether the pricing is right, but the title gives the impression of implying that buying a licence to a game entitles you to a server that runs it. It doesn’t. “Xbox offers a paid service to run your games if you don’t have the hardware to do it yourself” is not a worse situation than if that service didn’t exist at all.

2 days ago

spider-mario

Or for an analogy: “IKEA wants you to pay $50 to assemble furniture you bought”

Well… yeah. Or you can assemble it yourself for free if you prefer.

2 days ago

netdevphoenix

Remember, Uber used to be dirty cheap too in the beginning. Netflix used to be dirty cheap in the beginning. All main subscriptions follow the same lifecycle. Don't expect it to be cheap forever.

Or for long.

2 days ago

not-kinsale-joe

Same with my beloved cheap AI subscriptions.

2 days ago

snarfy

It's nice being able to rent 300k of hardware for $20/mo coding subscription. I look at these little strix halo things and think nope I'm good.

2 days ago

trey-jones

I have a server running in my basement with 2 nvidia Tesla GPUs that I bought for ~$70 each on ebay. (Unfortunately the RAM cost an arm and a leg). I built it for inference, but I also set it up to run sunshine server and now I have my Steam library on the TV through a Raspberry Pi 3. Even better, it was a fun and interesting project, maybe not as straightforward as you think. Unfortunately it's entirely possible that it costs .24/hr just for the electricity.

Now, this feels fine with <10ms input latency over wifi. Even in 2026 I'm skeptical about sending my input to Atlanta and back.

3 days ago

swiftcoder

> Unfortunately it's entirely possible that it costs .24/hr just for the electricity

Of course you don't need 2x teslas just to stream a game to your living room - a relatively power-efficient streaming box is possible

3 days ago

TiredOfLife

The game runs on that pc in basement

3 days ago

swiftcoder

Yes, I understand that. My point is that 2x Teslas are overkill for gaming - his power bill is so high because he's using an expensive ML inference box to stream games.

3 days ago

wildzzz

The raspberry pi is the actual device hooked up to the TV I think, the GPUs are elsewhere in the house.

3 days ago

ajcp

Unless it’s a dumb TV you can just install the Steam app on your TV and avoid Sunshine and the Pi all together.

2 days ago

trey-jones

Well, yes, it is a dumb TV - that still seems normal to me. I don't like computers in most of my things. I like them where I can see them.

2 days ago

ajcp

That's fair, and honestly is my preference as well.

On top of that, the Steam App is a bit janky, so much so that I just hauled my gaming rig out, plugged it directly into the TV, set Steam to launch at start-up in Big Picture Mode and bam, good to go.

Can't wait for the Steam Machine though...

2 days ago

TaLiTr

That assumes your tv is Android as well, since Roku and Tizen won't have access to that.

Also the way Steam encodes the stream is reportedly lower quality than Sunshine. This has been a thing for years.

2 days ago

esperent

Are you locked into steam then? Or can you use it to stream other games, e.g. stuff bought on GOG?

2 days ago

jeroenhd

Steam can stream any game, but non-Steam games do need to be set up on the computer to launch through Steam to work properly.

2 days ago

t-writescode

Except we literally just had stories about ... LG, was it? ... spying on everything - and the obvious way for that to happen is to plug your TV into the internet.

2 days ago

rmunn

Correct, it was LG — though I see no reason to assume that other smart-TV manufacturers aren't doing similar things. Perhaps not quite as egregiously as LG, where the TV's microphone was picking up conversations in the room even when the TV appeared to be off (but was actually in standby mode). But I would assume that if a smart TV from any brand is connected to the net, it's transmitting data home about what you watch, what ads you sat through vs fast-forwarded, and so on.

2 days ago

kotaKat

It's either that or a rumored $1200-$1800 for the next Xbox: https://www.techspot.com/news/114275-next-xbox-could-arrive-...

The divide between those that can own their own consoles and those that are forced to feed the cloud quarter-by-quarter like an old-timey arcade is widening, and this sucks.

3 days ago

danbruc

$1200 translates to 5000 hours of streaming, so you have to play quite a lot before having your own console would be cheaper.

3 days ago

gregoryl

500 hours; sorry, we increased the price after streaming became the only option.

3 days ago

kotaKat

Yeah, those are "introductory prices", after all...

3 days ago

skyyler

Consoles don't go away when the subscription ends or when the company goes away or stops supporting it.

I know my N64 has more than 5000 hours on it, and I'm fairly certain it'll still be in working condition when I die.

3 days ago

danbruc

Do most people keep their old consoles or do they generally replace them with a newer one? And even if they keep them, do they actually use them or do they end up in the attic? And I guess you could always get one ten years after the release for little money.

3 days ago

pirates

I keep every single one and if there’s a game I want to play that I already own I’ll play it on its original console instead of emulating it or buying a remake/remaster. When I have company over everyone has a great time re-discovering the things we loved about them and appreciating the advancements we’ve made. There is something different about passing the controller around between levels on Mega Man X or playing Melee on its original hardware.

3 days ago

danbruc

I have no doubt that people do this, I also still have my Game Boy and Mega Drive lying around somewhere, but the question is whether this is common.

3 days ago

mrheosuper

About 4 years if you play 4 hours everyday, with 128 days off during the 4 years.

But after 4 years you still have your own console that you can sell.

2 days ago

gspr

/s/consoles/whatevers/

/s/cloud/rentseekers/

3 days ago

SOLAR_FIELDS

2018

-wake up feeling sick after a late night of playing video games

-excited to play some halo 2k19

-"xbox on"

-...

-"XBOX ON"

-"Please verify that you are "annon332" by saying "Doritos™ Dew™ it right!"

-"Doritos™ Dew™ it right"

-"ERROR! Please drink a verification can"

-reach into my Doritos™ Mountain Dew™ Halo 2k19™ War Chest

-only a few cans left, needed to verify 14 times last night

-still feeling sick from the 14

-force it down and grumble out "mmmm that really hit the spot"

-xbox does nothing

-i attempt to smile

-"Connecting to verification server"

-...

-"Verification complete!"

-finally

-boot up halo 2k19

-finding multiplayer match...

-"ERROR! User attempting to steal online gameplay!"

-my mother just walked in the room

-"Adding another user to your pass, this will be charged to your credit card. Do you accept?"

-"NO!"

-"Console entering lock state!" Nueva Yo -"to unlock drink verification can"

-last can

-"WARNING, OUT OF VERIFICATION CANS, an order has been shipped and charged to your credit card"

-drink half the can, oh god im going to be sick

-pour the last half out the window

-"PIRACY DETECTED! PLEASE COMPLETE THIS ADVERTISEMENT TO CONTINUE"

-the mountain dew ad plays

-i have to dance for it

-feeling so sick

-makes me sing along

-dancing and singing

-"mountain dew is for me and you"

-throw up on my self

-throw up on my tv and entertainment system

-router shorts

-"ERROR NO CONNECTION! XBOX SHUTTING OFF"

-"PLEASE DRINK VERIFICATION CAN TO CONTINUE"

3 days ago

motbus3

Different from others, I don't think the price is fair. But also I don't know the cost structure well enough, I can have only an educated guess.

But what I am definitely afraid of is that they will want to charge games per hour anyway. The talks that consoles will cost 2000 USD is part of it. They don't want you to own things anymore.

You can't buy a house anymore, because they rather buy and keep it to create shortages and make you pay an absurd rent.

We should be talking more about how taxes should fit into this world where they are positioning themselves to not allow people to have things, not even the basic.

For examples, in the housing thing, it should not only have higher taxes for keeping properties empty but also it should be exponential otherwise it will become a cost to people. Making it exponential make it unviable. Also, investment funds should be much more regulated and should require approval for every transaction above a threshold (which imo should be small to close loopholes). This will slow things down enough.

The demand will still exist but companies will fill the gap. We should not be relying on one single investment fund to control your health, housing and employment.

We also should be discussing on closing all the gaps that ultra rich are using to not contribute back to the system they explore. They became leeches/parasites and not putting back the amount they should is causing them to be able to break the system more and more.

The only Pacific way right now is to boy;cott these big fellas. They got to comfortable saying that we are trash and the blame of everything is on us while doing everything they can to not even pay basic rights to employees.

I also think that if you know a trillionaire employee with a white collar, they also should get bit more pressure.

I know someone working in a company which recently caused hundreds of "collateral" deaths, and for him and everyone in the company, it is not their fault they exploded innocent people. We need to put these folks back to reality, because they are the same type of trash as we are, and they don't know it.

Now I guess it is obvious why they have been building so many bunkers lately. They were definitely conspiring.

(Btw, I have a strong feeling that sxai+t might become an investment fund with several companies, but that's another conversation)

3 days ago

ianm218

Housing is largely restricted by local politics and zoning not corporate interests. There’s no conspiracy on that beyond crappy local politics.

3 days ago

lp92

Who do you think is paying to keep coming that way? Businesses that have an interest in keeping it that way, for example comercial realestate companies.

3 days ago

tamcap

Based on my personal observations, most of the local zoning restrictions in the US come from conservative local residents, and not a cabal of developers. The latter want to build.

And I am using the word conservative in the non-political sense here - opposed to change. The individual motivations are many, but ultimately, a lot of people tend to avoid change around where they live.

3 days ago

motbus3

In large cities, housing is now being built specifically for rent, and there are many early sales opportunities available exclusively to companies. In certain cities of Ireland, it is common for a new block of apartments to be sold out within the first hour. You get in a queue to visit on the first day and you don't even have a chance.

3 days ago

Schiendelman

Right, that's because of the political system you guys created with local councils. There's a reason it's worse there than even in the United States.

3 days ago

[deleted]
3 days ago

WillPostForFood

Do you think commercial real estate are backing maintaining single family zoning in places like Palo Alto, or do you think they'd actually benefit from tossing all the zoning, and being able build, sell, and rent as many office buildings and apartments and condominiumns as possible?

3 days ago

postingawayonhn

Real estate development is a pretty competitive business with few barriers to entry. Nobody controls enough of the market to make it worth trying to restrict other developers.

In most cities it's developers who are pushing councils/government to rezone land so they can secure additional development sites.

3 days ago

ianm218

I don’t think so - those companies are atleast modestly pro growth. They want to do more projects. In NYC and Boston local residents talk about “evil developers” who want to replace vacant lots with homes and businesses

3 days ago

motbus3

I don't know about Boston case, but in Ireland it is common for developers to build and investment funds to buy it all in closed door meetings. So your only option is to rent. In other places of the world where I lived, it was common to rent a completely different region to only find out later the company letting the house/apartment belonged to the same group.

3 days ago

ianm218

> Ireland’s planning and zoning framework is widely regarded by economists and housing experts as one of the most restrictive, bureaucratic, and hostile-to-development systems among developed common-law nations [1]

So Ireland made it almost literally illegal to build anything and it sounds like that led to bad behavior? Yes Ireland should fix corruption around building but they should also allow people to build homes.

[1]. https://www.centreforcities.org/reader/a-zoning-system-for-e...

3 days ago

motbus3

I read it but I got curious who is centreforcities.org

The whois marks everything to private

Then you can follow things and you can see they receive 1.10m in donations https://register-of-charities.charitycommission.gov.uk/en/ch...

And there you can see this guy as the charity chairman

https://www.theguardian.com/business/2022/may/14/nigel-hugil...

And so he is a house developer? Already sounds a bit of conflict of interest. But then let's check who is the company listed

And Gatsby Is listed as a main source of income for both company and charity parts

Which is a charity by the Sainsbury family https://register-of-charities.charitycommission.gov.uk/en/ab...

I will dig this when I have time but this centreforcities is not an unbiased source of information

2 days ago

thousand_nights

turns out, 'you will own nothing and be happy' wasn't just a meme

3 days ago

motbus3

It never was. They were pretty serious.

3 days ago

mrweasel

That just seems like such a strange offering. The number of supported devices is fairly low[0], and you already need to have purchased the game (well hold a license to the game). Some of the supported devices are Xboxes and some are Smart TVs, in that setup it would make more sense to have the TV use your own Xbox (assuming that they are on the same LAN).

The price seems a little high, as I expect them to be before tax and currency conversion, but mostly I struggle to see who this is for.

https://support.xbox.com/en-US/help/games-apps/cloud-gaming/...

3 days ago

paxy

How is this number "fairly low"? It supports every Windows and Mac PC, iOS, Android, Xbox, Quest VR and most major TVs and TV sticks. What exactly are you gaming on?

3 days ago

mrweasel

Okay, that might have been worded wrong. I don't the device selection as being particularly supportive of more than a few limited use cases. If you're at home it would make more sense to support your Xbox streaming to your VR headset or Smart TV, you shouldn't have to go via the cloud.

If you're out, on vacation or something, then sure streaming to your phone or tablet makes sense, but you're not going to sign in to a random Smart TV or PC with your Xbox account (at least Microsoft shouldn't encourage that behaviour). That just seems like such a limited use case to me.

3 days ago

apopapo

Apparently there is no GNU/Linux support at all.

3 days ago

gxs

For all the apologists and people saying it’s not a big deal:

The problem is that this is the entry point to do more nefarious things later

Companies love to boil the frog - introduce something and later jack up the price or take something else away or something like that

I at least am always weary of new stuff like this

3 days ago

ilikeitdark13

To be honest, this actually seems a bit understandable Unlike many things in gaming these days.

3 days ago

bentograd

To be honest, I think you're saying something you know no one will agree with and smuggling it under the guise of your opinion.

3 days ago

mrits

I'm at a point where if I can't stream a modern game I don't play it. I play a few hours a week and don't want my laptop to get hot.

All the other games I play are 20+ years old and I play in a windows VM.

3 days ago

kulahan

Seems pretty understandable to me too.

3 days ago

KeplerBoy

[dead]

2 days ago

threepts

Seems reasonable for your average user who games 10-12 hours a week and would not want to go through the hassle of owning and maintain a physical console (plus paying electricity on that).

3 days ago

Mistletoe

When did owning a physical console become a hassle and require maintenance? I feel like I'm on crazy pills reading the comments in this thread. They can't be real.

3 days ago

crazygringo

It takes up space, you've got to clean out the dust from the fan grill every so often, it requires constant maintenance in software updates every time you turn it on, unless you leave it on all the time in which case it's using non-trivial power all the time. I have an Xbox. But there's no question that it would be a much simpler setup to not have one.

3 days ago

[deleted]
2 days ago

simoncion

> Seems reasonable for your average user who games 10-12 hours a week...

"XBOX Game Pass Ultimate" gives you fifteen hours per month of "cloud playtime" for 23 USD per month. "XBOX Game Pass Essential" gives you five hours per month for 10 USD per month. [0][1] You are currently unable to buy more hours (or play for "free" by watching adverts!) unless you are an "XBOX Insider"... [2][5] but, let's assume that what's in the AT article is what "XBOX Insiders" are paying.

So, uh, this seems like -as the kids say- dogwater for "your average gamer who games 10-12 hours a week". Unless I've fucked up my math, for your forty hours of play time, you're paying between 22 USD (with an "Essential) subscription and 31 USD (with an "Ultimate" subscription) per month.

You're paying 260->370 USD per year for the ability to stream the games. If you buy your consoles used, [3] you're paying enough to buy one or two mid-end XBOXes or ~three low-end XBOXes every year. [3] If we go back to new prices in that distant year of 2025, [4] you're still buying an entire XBOX every year just for the privilege of being able to play video games for a handful of hours on Saturdays and Sundays.

Like the kids say... that's cheeks, bro.

[0] <https://www.xbox.com/en-US/xbox-game-pass/compare>

[1] <https://www.xbox.com/en-US/cloud-gaming#join>

[2] <https://support.xbox.com/en-US/help/games-apps/cloud-gaming/...>

[3] <https://www.gamestop.com/consoles-hardware/xbox-one/consoles>

[4] <https://web.archive.org/web/20250118085114/https://www.neweg...>

[5] Given that that "free" tier exists, no points shall be awarded to those who are able to predict what XBOX "cloud playtime" pricing trends are gonna look like over the next year or so... it's like dynamiting fish in a barrel.

3 days ago

rvz

> In September, when Microsoft severely limited the game-streaming buffet available to Game Pass subscribers, the company said non-subscribers would soon be able to “purchase cloud playtime hours through the Xbox Store and stream eligible games they own on supported devices.”

Game pass always has been a scam [0] for years and now here we have the ghost of Stadia in Xbox services as streaming games make it into non subscribers.

You will still own nothing, stream everything and be very happy when the game is simulated with a world model.

[0] https://news.ycombinator.com/item?id=33362792

3 days ago

ChildOfChaos

I still miss Stadia.

It's crazy that after all this time, there still isn't anything that is better than it.

3 days ago

[deleted]
2 days ago

lapetitejort

I bought one game and received a Chromecast Ultra and Stadia controller at no extra cost, then had the entire purchase refunded automatically years later. Great deal!

3 days ago

redanddead

Didn't Nvidia make an alternative?

3 days ago

rustyhancock

For the time being Amazon Prime memberships (in the UK atleast) includes Luna a game streaming service.

You can link most Bluetooth controllers to your fire TV stick, or chrome browser and stream games.

Hogwarts Legacy is included in standard Amazon Prime and worth playing if you want some casual fantasy open world gaming.

2 days ago

bananzamba

The logical conclusion of piracy and AI reverse engineering is that mire and more games will become streaming exclusives

3 days ago

bluescrn

No, there'll just be fewer big-budget games. Streaming is always going to be a sub-par experience (latency and video compression). And the mess that AI made of the hardware market has likely killed off (or at least indefinitely postponed) the next generation of games consoles

But we've got 4-5 decades of games to enjoy.

Part of the reason that the games industry is struggling is that there's been no real generational leaps for a long time. Gaming used to be driven by those technological leaps, but these days we just get incremental improvements. 10-15yr old games are just as entertaining as brand new releases and often don't look too dated.

Also, ever more people are getting into retro gaming, enjoying the classics from the 80s and 90s, from well before microtransactions and hyper-competitive online multiplayer.

3 days ago

BoxwoodSeed

Nevermind the generational leaps, there has been a lack of creativity and a flood of low quality titles that make it harder and harder to find the few good games among them.

I've had better luck finding great games I didn't know about from the 1990s than from the past twenty years.

3 days ago

mlok

It seems to me that the indie games scene has shown quite a lot of creativity.

3 days ago

BoxwoodSeed

But how do you discover the good ones?

3 days ago

joenot443

Top ten lists written by indie gaming bloggers for each year/genre are a good place to start, honestly.

If you like 2d platforming exploration types, try Hollowknight, Celeste, VVVVVV, Ori, Animal Well. Each one is fantastic.

3 days ago

BoxwoodSeed

Where do you find trustworthy top tens?

So far, only Rusted Moss and Silksong were worth my time among the platformers I tried, which included the original Hollow Knight (platforming is too easy), Celeste (too easy A-sides, unfun B-sides) and Animal Well (too easy base game, too cryptic post game).

2 days ago

joenot443

I usually just read a handful and get some aggregate opinion, I've never found someone whose tastes match mine exactly.

I'll have to give Rusted Moss a try. Silksong is kicking my ass right now.

2 days ago

BoxwoodSeed

Don't expect too much of Rusted Moss if Silksong is kicking your ass. Silksong is the easier game. I like Rusted Moss because movement reminds me of the Umihara Kawase series, but it's not for everyone.

2 days ago

[deleted]
3 days ago

Hamuko

They can certainly try but I'm not convinced that gamers are gonna latch onto the idea. Sure, a new GTA game might be able to do it to a certain level of success, but I'm not sure a Gears of War: E-Day will be able to get people to pay a constant subscription to stream it. Indie games will almost certainly not go streaming exclusive, so you'll now be competing even more fiercely with indies and older games.

3 days ago

jnsie

Is this a logical conclusion or is this correlation in a time when companies in myriad industries are pushing rent over buying because margins are so much better?

Piracy has been present since the advent of the personal computer and I think it's accepted by most that some people will pay, and others just won't. I'm not sure that AI reverse engineering changes this picture.

3 days ago

entropi

>Is this a logical conclusion or is this correlation in a time when companies in myriad industries are pushing rent over buying because margins are so much better?

I think both, I would argue that right now, giving hardware into the hands of your customer presents a much bigger risk nowadays. Streaming is obviously the better option for margins, and now it is basically the only option to keep the product under control. Also now that consumer GPU/memory is getting more and more expensive, I think it has become realistically the only way forward.

3 days ago

odo1242

Server GPU/memory has also been getting more expensive along with normal customer stuff. Hyperscalars with a lot of hardware do try to keep prices constant for a bit (since prices for hardware they bought is amortized), but they too are bound by economic markets and have to raise prices.

3 days ago

joenot443

The majority of console play time these days is spent in online multiplayer games. I don’t think AI reverse engineering will change that.

3 days ago

easyThrowaway

This, and the next generation of consoles being no less than 1600$/€ on day one.

Given they're moving to digital-only future I fully expect them to sell a "50$ + monthly subscription" dongle-like version of ps6 and xbox where you can play the game you buy as a streaming solution, or pay the aforementioned price for a "locally hosted" device on a console.

3 days ago

bluescrn

I can't see the next generation ever launching unless the market recovers.

And I'm not sure we're ever going to see cheap RAM or GPUs again. There's clearly more money to be made at current price levels, and not much potential for competition to fix the market.

3 days ago

izacus

Can you walk us though your thought process here? Is piracy actually a problem? How is taking away ability to play offline a "logical conclusion"? Based on what evidence?

3 days ago

matheusmoreira

Corporations are monopolists and they are very angry about the fact you can just decompile any game and even port it to new platforms with AI.

3 days ago

password54321

Your "logical conclusion" ignores that many popular games rely on online content anyway. You still need their servers without needing it to be streamed.

3 days ago

Chris2048

> Your "logical conclusion" ignores that

Why did you have to phrase it like this, instead of just bringing up your own counterpoint?

Also, I'd see the concern here as where the code runs: if there is a dependency on the server to pull down code/assets, but it still runs it locally, then there is still an opportunity to pirate it locally - So this isn't a point about cloud-dependence, but AI/piracy specifically pushing execution to the server side.

3 days ago

password54321

Treating anti-consumer practices as the "logical conclusion" while failing to give one is annoying. What you stated doesn't solve the fact that many people want to play games with others online, it is not just about assets.

3 days ago

Chris2048

> doesn't solve the fact that many people want to play games with others online

What does this have to do with this? I'm not sure you understand the point being made..

2 days ago

password54321

>Why did you have to phrase it like this, instead of just bringing up your own counterpoint?

>What does this have to do with this? I'm not sure you understand the point being made..

Chris, buddy. We probably should not talk on this platform again. Have a great day!

2 days ago

Chris2048

and yet you quote me as if to make a point. Feel free to duck out.

2 days ago

[deleted]
3 days ago

redanddead

this isn't the way to defeat piracy

3 days ago

zurn

How does this compare to Geforce Now cost, where AIUI you also play games you bought?

3 days ago

odo1242

GeForce Now is $9.99 for 100 hours of playtime (but the hours do expire)

3 days ago

TiredOfLife

Close in price, but 5080 is much faster than the Series S they use for streaming

3 days ago

mrheosuper

Series S ? Not even Series X, Jesus the greediness.

2 days ago

Joel_Mckay

Microsoft is like a dog with a bone for set-top-box hardware.

They have failed at that service business several times over decades, and continue re-discovering customers don't like the sales model.

Someone has to pay for the over-provisioned data-center boondoggle, but note classic board games and cards are still fun. =3

https://www.youtube.com/watch?v=QtP39b5goxc

3 days ago

vkaku

With jailbreaks coming in everywhere, gamers have a better future with piracy than what any of these console companies are going to "give" them.

a day ago

everdrive

I hope you've already grabbed your collections. The world will move this way and waste more of your time and your money.

Play old games, emulate, or better yet, take a walk or read books. The industry hates you and wants to waste all of your money.

2 days ago

zombocomvibes

24 cents is like energy cost plus a dime for hogging a GPU for an hour.. not too bad?

2 days ago

charcircuit

Xcloud is about a RTX 3060 Ti which you can rent, including power and the rest of the system from $0.03 per hour as a spot price. At scale Microsoft should be able to be able to get a better price than just the hardware component.

2 days ago

[deleted]
3 days ago

ocd

Eventually, US intellectual property law will have the legitimacy of deeds for property on the Moon.

3 days ago

cubefox

Ars Technica tends to use the most inflammatory, bad-faith headlines possible. They try to induce outrage in their audience, because this is what drives clicks.

2 days ago

double0jimb0

How about someone capitalize on the billions of gigs of video card hardware available in these data centers to render and stream games of unfathomable amount realism?

3 days ago

schnitzelstoat

I'd rather pay 40 cents per hour than have to pay really inflated prices for the games like Stadia had.

Ultimately, you end up paying for the usage somehow.

3 days ago

officeplant

Hey technically we all made money on stadia. Bought the Cyberpunk 2077 bundle which came with a stadia kit with controller and chromecast 4k. For around $70-80 if memory serves me correct. Played it for a while and hated that the controller was wifi for direct stadia connection and only wired if I wanted to use it for anything else on my PC/phone. Sold the controller/chromecast bundle on ebay for $90. Continued to play Cyberpunk and Destiny2 over Stadia with mouse and keyboard until the service shutdown and Google refunded me for the original purchase.

3 days ago

TiredOfLife

Stadia didn't have infalted prices

3 days ago

odo1242

Doesn't seem like much of a good deal relative to competitor services, especially GeForce now at 10 cents per hour

3 days ago

shmerl

I prefer GOG. You buy it, it's yours.

3 days ago

TiredOfLife

How in any way your post is related?

2 days ago

mkotlikov

With Reverse Engineer Anything it will be only a matter of time before it's the only way to play!

2 days ago

sailingparrot

Will Reverse Engineer Anything also reverse engineer an xbox and materialize it out thin air? Because if not I don't see how that help.

MS is charging you 24 to 40 cent to rent a GPU so you can play without having to buy hardware, they aren't charging you to play your game on your own hardware.

2 days ago

mkotlikov

With Reverse Engineer Anything local hardware becomes a liability for MS. I expect we're going to start seeing streaming exclusive titles before streaming becomes the only way to play. This depends on if REA affects their bottom line, but even if it doesn't it becomes another reason to stop selling consoles at a loss and start charging 24 to 40 cents per hour. The next Xbox could be an optional $200 streaming box that comes with 100 free game hours.

11 hours ago

neuwirth

I don't think this is inherently unreasonable, keeping in mind that gaming cafes are (perhaps quickly becoming a were) a thing, and in those you were usually provided some set of games that the center owned or licensed, but also allowed to log in via something like Steam and play your own games. Xbox / Consoles in general were already a walled garden compared to, say, GOG, and heading towards this streaming model being the default is only a step further in the obvious direction.

3 days ago

paxy

Maybe things are different now but I have never seen a single gaming cafe in my life where the games were "owned or licensed". We all know how they operated.

3 days ago

forsalebypwner

Not my experience - this place is long closed now, but a shop near me used to offer access to steam accounts that were managed through Steam's PC Café Program.

https://partner.steamgames.com/pccafe

3 days ago

krystalgamer

wonder if they can bring the cost down. with all the streaming needed it may be possible to cut down on all the fancy graphical effects.

3 days ago

__m

Isn’t that the appeal though, that you get AAA graphics on a phone? At least that’s why i used streaming.

2 days ago

krystalgamer

similar to how Netflix offers 4K but at much lower bitrate when compared to Blu-ray. the engineers have spent a considerable amount of time optimizing the encoding presets to be acceptable by the majority of their audience.

even though phones have 1080p resolutions, the pixel density is so high you could get away with the more minute detail that would be obvious on a 24' screen.

currently Xbox games are made to be played on regular monitors the devs are optimizing for that.

2 days ago

sick_of_slop

[dead]

2 days ago

nothercastle

24cents an hour for GeForce now like experience is fine

2 days ago

conductr

Want to sell mine, haven’t played it in over 2 years. Wish they’d send me the offer .

3 days ago

m4rtink

The Xbox reboot seems to be going well - but looks more like Xbox shutdown from the outside.

3 days ago

bluescrn

It's a bit of a mess at the moment, with the ExBox and the PwnedStation.

3 days ago

micromacrofoot

I can't buy a reasonably priced GPU to run games on anymore anyway

3 days ago

bossyTeacher

With Sony's scheming and this, the high-end console industry is killing itself.

3 days ago

m4rtink

Finally. And nothing of value will be lost as a result, especially with open but easy to use devices, like Steam hardware & co widely available.

3 days ago

Forgeties79

The two pillars of what made console gaming so enticing for years were cost and convenience. I love my gaming PC, but there is nothing as seamless as sitting on my couch, pressing the middle button on my PlayStation or Xbox, and jumping right back into a game that was in a quick suspend state. Even my PS4 still sees action due to the convenience factor.

Love my steam deck, but the dock/handheld experience isn’t as seamless as switch and flipping from desktop to gaming mode had a like 15% chance of freezing the device until maybe 18-24mo ago. There was also that update issue for years if you left your home network.

Xbox/Switch/Playstation are incredibly reliable and turnkey (and until recently, a low upfront cost). It’s why people turned to them by the millions.

3 days ago

bossyTeacher

It seems like the industry is on a quest to see what's the maximum price that people will pay for convenience

3 days ago

Forgeties79

Then they will point to people not buying and blame anyone but themselves lol. I can’t imagine even thinking about the PS6. The PS5 is basically a final fantasy machine. The library is pathetic compared to PS4. And Xbox…come on. Rumors of $1600-$1800 price tag? I built a PC for less. Used to be you couldn’t build a comparable PC for a console’s price until easily 3-4yr into the console cycle.

3 days ago

close04

> open but easy to use devices, like Steam hardware & co widely available

The problem was never the hardware. Consoles and PCs were both a compromise, a trade between convenience, flexibility, price. The easy to use devices from Steam are more console than PC and that's fine. Nobody has a problem with this as long as games run. If the game runs well I don't care about the CPU, RAM, OS, or that I can't upgrade them. I don't spend money on RAM for the sake of plugging things in, I spend it because the system needs it. The Steam Machine is a step towards "consolification" from a PC perspective. The Deck is a true console. So saying "finally consoles are gone" should be more "consoles are dead, long live consoles".

The big problem that only recently got prominence is ownership of the games. Take away the brand loyalty and you'll see that Steam isn't really doing much here. But I care about being able to buy and sell my games, or play them for as long as a compatible system is available. In this regard the Steam store is not much different from console stores. It offers some quality of life features but the core is still missing. It's not my game anymore and this comes with a lot of implications that aren't mitigated by running Linux or having RAM slots.

3 days ago

zdp7

No Valve system is console like. The PC / Console difference has always been that consoles are a walled garden. Consoles are PCs to be easy to use and not allow unauthorized software to run on it.

3 days ago

close04

> No Valve system is console like.

That entire paragraph makes it obvious that I'm talking about hardware. From the first sentence that spells it out, to talking about upgrading RAM. On the software front, the "open" PC ecosystem is heading in a bad direction for consumers too. So what if I can install from any store if they all rent me the same game at the same price? The difference between Valve and Epic is that one has a loyal following of promoters but in the end I don't own the game, I'm only renting it. And we're always one step away from rentseeking and or losing access even to those rentals.

2 days ago

cwillu

Alas, the signed-kernel-anticheat monster is approaching and, mark my words, will drag linux into an indistiguishable hell if it takes off.

3 days ago

matheusmoreira

Yeah, it sucks. These are corporations whose business it is to restrict our freedom. Their software is literal malware meant to pwn our machine and restrict what we can do. Their invasiveness is the least of it.

I advocated so much against it. I was so sad when I saw that virtually nobody cared. It seems games are more important than freedom.

3 days ago

mrheosuper

Let be real, we all trade a part of freedom for something.

If you want true freedom, you should follow Richard Stallman.

2 days ago

matheusmoreira

I do follow him. I use AGPLv3 on all the code I publish. Stallman saw far into the future and predicted much of this decades ago.

There is a problem though: he talks about software freedom, not computer freedom.

Right now we can make free software ourselves and enjoy the freedom that brings, but the war on general purpose computing rages on and it threatens to invalidate all of our efforts. Free software is completely pointless if our computers start refusing to run it.

We need to enshrine computer freedom into law and literally ban stuff like remote attestation. We also need distributed computer manufacturing technology so that normal people can simply create their own free computers at home just like they can create free software at home.

2 days ago

Hikikomori

Would like to see the ability to boot into a secure system that only has the game and maybe discord.

3 days ago

matheusmoreira

Would like these corporations to just accept they have no control and stop trying to "secure" themselves against us.

3 days ago

Hikikomori

Quite a few billion dollar games that can't function then.

3 days ago

m4rtink

Well, some things are just not meant to be if we are to survive as a healthy society. We had feudalism, asbestos and lead in gasoline. If we could get rid of those, we can get rid of questionable totalitarianism peddling games as well.

3 days ago

matheusmoreira

Let them stop functioning. Our computing freedom is far more important than video games. If they want to sell us games, they should have to acquiesce to our terms, not the other way around.

3 days ago

Hikikomori

You're also free not playing their games. I grew up hosting my own game servers so I'm no stranger to that, but I also enjoy games that are not compatible with that.

It also doesn't really matter if they have kernel stuff or not, unless you game on a different user a user space process can already read all your files and even memory of your processes.

3 days ago

matheusmoreira

We're also free to hack the games and make them work the way we want. Just like we can install uBlock Origin and kill advertising.

The computers are ours. We are the gods of our digital realms. Their software is running under our control. This "take it or leave it" nonsense doesn't really fly. Adversarial interoperability means there's any number of options available to us.

https://www.eff.org/deeplinks/2019/10/adversarial-interopera...

The notion that people would willingly give up this godlike power just to play online video games without cheaters is one of the saddest ideas I've ever come across. Gamers would reduce our personal computers to consoles without a shred of guilt. I barely have words to express how I feel about that.

3 days ago

Hikikomori

Modding and such is fine, even in MP games when expected. But that's not the reason for protections were talking about, cheating is. People are breaking the social contract of competitive games. Booting into a special environment just for competitive games would allow both to coexist.

3 days ago

matheusmoreira

> cheating

Not a problem. It's their computer, they can edit the game's memory to freeze their character's hitpoints or look through walls if they really want to. As the owners of the machine, it's their god given right.

> People are breaking the social contract of competitive games.

This is not even remotely close to being worth sacrificing our freedom and leverage over. Let it happen. Play with friends you know and trust instead of internet randoms.

> Booting into a special environment just for competitive games would allow both to coexist.

There will never be such a "special environment" for games. Every government and corporation under the sun wants this for much more sinister reasons. The notion that this will be limited to video games is laughable. Video game are merely how they are selling this subversion to you.

Either your computer is yours or it's not. And if your computer allows strangers to set up an untouchable embassy within your system where they can do anything they want and remain forever beyond your reach, then it's not really your computer, is it? It's the corporation's computer, they're just generously allowing you to use it... Provided you follow their silly policies and rules.

The abuses that will materialize if we allow them to get away with this nonsense will put science fiction to shame.

3 days ago

Hikikomori

So even murder is okay under your philosophy? It's just a social contract that stops it and it's your nature given right to murder other life forms.

This is happening irregardless of what your wants are. Booting into a self contained game image allows both to co exist, rather than Epic and such locking down normal distros.

2 days ago

matheusmoreira

Let's not compare computer issues with murder. And of course it is happening regardless of what we want: trillion dollar industries and governments want this. We're nothing to these people.

Coexist? That's total nonsense. This is merely a temporary solution for them. The end game is the total destruction of computing freedom as we know it today. Video games are just the first thing they will take away from you. They also want your encryption, your local AIs, your torrents, your adblockers, your emulators, anything and everything that harms their bottom line and subverts their laws in any way.

Soon you will no longer be allowed to boot into anything that will give you any form of control. It's the war on general purpose computing, cheating in online games is completely irrelevant next to that. The democratization of cryptography allows citizens to defeat police, judges, even literal spies. Computers are too subversive to allow us citizens to own them, they think we should only have computers that run a restricted set of government signed executables. It's the end of everything the word "hacker" ever stood for.

What makes it especially hilarious in a sad way is the fact that this is what makes personal computers truly special. Consoles are just locked down computers, we're the ones who have freedom. Considerable effort is spent on jailbreaking consoles precisely to restore that freedom. Yet the PC gamers seem to be almost eager to "coexist" with these hostile corporations whose entire mission is to reduce our computers to appliances.

2 days ago

cwillu

> even memory of your processes

That's not a thing on the default config of any mainstream distro I'm aware of; everyone restricts attaching a debugger and similar to root by default these days.

3 days ago

Hikikomori

For Linux no, not for the last 15 years or so. For windows yes, still possible.

But AC is kinda useless on Linux anyway, might as well have none.

3 days ago

cwillu

I don't think we're talking about the same thing, I was specifically referring to Epic Games' efforts to add effective AC to linux via secureboot + signed kernels + a kernel module + remote attestation

Previously https://www.gamingonlinux.com/2026/10/epic-games-launcher-pr...

https://news.ycombinator.com/item?id=50088762

The entire point is to lock down a user's linux install so that they can't interfere with the anticheat.

2 days ago

Hikikomori

Had missed those news, previous EAC and all other Linux AC have been completely useless. Would still prefer to boot into a game image that is locked down rather than Epic requiring me to lock down normal distros.

2 days ago

matheusmoreira

That is so disgusting... They're never going to stop, will they?

2 days ago

tancop

Linux with EAC is better than Windows with EAC. A million users on a 95% free OS is better than 100k on a totally free one and 900k on a 0% free. And that's not counting the fact that the free distros you want will continue to exist because not everyone plays online games.

3 days ago

matheusmoreira

We shouldn't be forced to choose between a free system and one where we can play online games. They should just have to accept the fact they have no control and deal with it. Nobody cares how much it costs them.

If you want to see what happens when you compromise on this, all you have to do is look at mobile operating systems. They're all owned by corporations and governments, and it's enforced by hardware remote attestation. Install a custom system where you're in control? Attestation fails. You're banned from everything, you get no service anywhere, you are ostracized from digital society, you become a second class citizen. Mark my words: one day we will need remote attestation just to connect to the internet.

Not everyone plays online games, but most people need communications apps, banking apps, government apps. Our "free distros" will be nothing but paperweights soon if we don't find a way literally outlaw remote attestation. I think people are really underestimating what's truly at stake here.

3 days ago

cwillu

Exactly.

I say this as someone who plays games that are significantly aided by remote-attestation-based anticheat: it's a beachhead that we will regret ceding.

2 days ago

cwillu

That kills so many valid setups that it's a complete non-starter.

3 days ago

criddell

I'm sure game companies agree and realize those machines will be excellent clients for their game streaming service.

It probably isn't far off where AAA games are only available via streaming simply because not enough people are willing to buy $1500 consoles and $100+ games.

3 days ago

pjmlp

You mean Windows desktops, because Steam hardware depends on Windows game developers as source of games.

3 days ago

swiftcoder

Even consoles still rely on gamedevs running Windows to do the actual development. No reason steam boxes won't end up as a native target for those same developers, assuming Valve plays their cards right

3 days ago

pjmlp

The difference being no AAA studios are targeting Proton on purpose.

As for Valve itself, many probably won't find Valve that great when the new management generation takes over, and is no longer Gabe calling the shots.

3 days ago

falcor84

This is likely to go hand in hand with them now encouraging people to sell their Xbox - https://gizmodo.com/xbox-trade-in-program-2000828278

3 days ago

Waterluvian

I remember when PS3 online was free but enough XBOX Cawadoody Halo 2KSports gamers were happy to pay extra for… I’m not sure what… that it was normalized and so Sony got in on that too and made the whole industry more expensive.

Reminds me of the enshittttification of TV where every new system starts off ad free and then adds ads anyways.

3 days ago

tonymet

Game Pass Ultimate is still the best deal for renting & streaming content. 15 hours is perfect for those who want to game away from home.

I got into Xbox and Game Pass a few years ago to catch up on titles like Halo , Gears, Forza Horizon etc that I never had a chance to play. I still can’t believe that I can play thousands of games going back 20+ years.

it’s Willy Wonka’s Game Factory and people are still moaning!

2 days ago

bjord

frankly, if I'm playing a game I own on a remote server, I expect to pay something for that

and I don't actually think that's substantially different from other competitors, like geforce now

whether I will choose to play it on a different server in the first place is a different question (I won't)

3 days ago

Reubachi

I totally agree with you. there's a cost benefit analysis we make when purchasing something and I can imagine the case where I'm ok paying 50c an hour for a remote game.

It's hard though not to see the writing on the wall in regards to "local compute GPU availability". Every single industry even tangentially related to compute power has "silently" moved their bus model to consumption based, despite the consumer base having 0 appetite for that. (We're not engineers/app developers who are forced to use LLM agents, we're trying to pay a service that hosts games.)

I am unsure how a medium that was a failure as a free/subscription model will succeed as a floating pay-as-you-go model.

3 days ago

brody_hamer

For a period of time I would rent a windows box with gpu from aws, install my game, and play it over parsec (a Remote Desktop tool designed for low latency). It was around $0.40/hour for a high-end gaming rig for the ~40 hours I needed to binge my new game. I play new games infrequently, so the cost analysis was “a new computer for $1500, or rent one for the time I need it for $15.”

It’s just a bummer that this process wasn’t a bit easier. I recall there was some setup involved.

3 days ago

simoncion

> ...a new computer for $1500...

How often do you buy new computers? I paid something like 2500 USD for my Threadripper machine (including 128 GB of RAM and graphics card) ~seven years ago. Between now and then I paid ~580 USD (at the end of last year) to get a new graphics card and that's it. After last year's upgrade, I've yet to run into a game that it doesn't play reasonably, and I've also gotten a lot of work done with it over all the years I've had it.

The console lifecycles being like a decade long has been a fantastic blessing for us PC gamers. Most AAA games are intended to run well on those ancient almost-PCs, which means that our old actually-PCs usually play the games just fine.

3 days ago

brody_hamer

For me it’s about the infrequency at which I play new titles. I might play one game every 2-3 years? I bought a used Xbox series s for $200, and I’ve logged maybe 10 hours on it in the last two years? So… take my perspective with a grain of salt, I expect im an outlier.

2 days ago

bjord

from your perspective this feels like a positive, then, no? cheaper price per hour, no requirement that you use those hours all at once?

3 days ago

Reubachi

It's a positive in the sense that the industry has made it marginally cheaper in time/resources to pay-as-you-go.

It's a positive in the sense that due to these industry changes (computer power going up 20x in cost.), the platforms are offering a way to let us peons play games.

It's a negative in that it's a futher commitment of these vendors to hoarde compute/GPU power from western consumers and chinese LLM vendors. MS will routinely purchase the highest end GPU for sake of keeping this service alive, nevermind their own LLM. Good luck getting one yourself.

3 days ago

bjord

agreed

3 days ago

bjord

yep, actually in my area this will be cheaper than the gaming cafes people frequent—I think the lack of reasonably-local servers is the main thing that will block adoption.

I'm not so certain the average gamer is well-informed enough to realize what they're giving up, or that they feel strongly enough to take a stand for it if they do. I'm hopeful they will, we'll see.

3 days ago

forgotpwd16

Seems the important part is that Game Pass included Cloud Gaming. Now, they mostly strip it off (left few hours monthly) and charge it extra. In contrast, Sony still retains unlimited streaming in PS+.

3 days ago

bjord

didn't realize that, though I wouldn't be surprised then if it also changes on sony's end

3 days ago

OGWhales

Yup, the input lag is not something I can stomach. Even in pretty optimal network conditions, it's very noticeable. Other people may be less sensitive to it than me, so they may find this to be nice. I do worry about a longer term trend of pushing cloud over local hardware for gaming, which was never something I seriously considered until recently with hardware prices being what they are.

3 days ago

[deleted]
3 days ago

giancarlostoro

Ah, so their game streaming platform is taking away from their AI inference business?

3 days ago

MiroslavPokorny

Welcome to the new American economy.

The nickle and dime tax.

3 days ago

mahboi

"Say what you will about the old arcade model, but you didn’t have to buy the cabinet and then pay a quarter per play."

Uh yeah if you buy the Xbox, you don't need to pay to play it

2 days ago

rpq

They want people with money to be the only people good at the games. The playing field will be: hours producing skill where skill is now weighted towards having more money because that’s how you get hours now. Weird take? Oh wait. :)

2 days ago

[deleted]
3 days ago

[deleted]
2 days ago

PcChip

It’s not unreasonable since you’re using their compute

I mean I would never stream a game, but still

3 days ago

muyuu

i find the entire concept alien and i have zero interest in becoming a customer in such models, so i'm not into it and i might be misinterpreting things, but aren't those games you never "bought" in the first place?

i mean, it sounds like it's a subscription plan and some extra session passes added on, not like you actually bought a game at any point, correct me if i'm wrong

3 days ago

tancop

No, this explicitly doesn't work for Game Pass. You can only play a selection of games you paid for (or free to play ones).

That means most of the average Xbox user's library is not supported, and if you're paying for Game Pass you almost definitely have a physical Xbox that can stream any game you have installed for free.

This has zero value for players. Streaming can have two business models - you pay a subscription to stream games you already own outside the platform like GeForce Now, or buy on the platform and stream for free like Stadia.

Xbox is charging per hour and making players buy games they already own through Game Pass.

3 days ago

TiredOfLife

Renting, it's renting the device.

You need to drill a hole into a concrete wall once - you rent the drill. You spend every day drilling countless holes - you buy the drill.

3 days ago

muyuu

for the device, the analogy works better, like with coin op arcade machines back in the day

in this case, you're clearly not allocating a device for your sole usage for a given period of time; it's a gaming SAAS, which isn't really renting

3 days ago

TiredOfLife

Physically xcloud runs on Series X boards where each board is software divided in 4 Series S. When you stream a game you have sole usage of the 1/4 of the phisical device

2 days ago

muyuu

like with any SaaS, but what you're charging is not remotely amortisation plus a profit margin - that barely enters the equation, hence why it's a bit of a stretch to call it renting

2 days ago

raziel2701

You will own nothing and be happy

2 days ago

Tangurena2

> Say what you will about the old arcade model, but you didn’t have to buy the cabinet and then pay a quarter per play

I'm unhappy that the Kinect got removed from the Xbox and with this sort of nonsense, I won't be purchasing any sort of replacement from Microsoft.

3 days ago

Fairburn

[dead]

3 days ago

otikik

Oh no!

Anyway...

3 days ago